SuperJoust is a four-player board game using Chess Knights. I don't know its history - Gerry Quinn first came across it as a two-player Amiga version by Lunch-Time Software. A couple of years ago he did a PC version to teach himself C++ now comes the Zillions version to teach him the ZRF language. He admits this version was a bit easier!
To play SuperJoust:
1. Run "Zillions of Games"
2. Choose "Open Game Rules..." from the File menu
3. Select "SuperJoust.zrf" in the Open dialog & click "Open"
Alternatively you can double-click on the SuperJoust.zrf file, or even just click here
The rules are simple: each player has one Knight. Click anywhere on the board to place them in random squares on their first ranks. White moves first, then Green, Red and Blue in turn, and any square a Knight was in is blocked forever. The Knights cannot capture each other. The object is to leave your opponent without a move.
(Just one thing - to move a piece, click on the square it's going to, not on the piece as in most Zillions games.)
While writing this I thought of (and incorporated) a variant - the Knights can capture each other. It makes quite a difference!
SuperJoust.zrf is a rules file used by the Windows program "Zillions of Games". Zillions of Games allows you to play any number of games against the computer or over the Internet. Zillions of Games can be purchased online. For more information:
SuperJoust.zip (containing SuperJoust.zrf, Joust8x8.bmp and this file SuperJoust.htm) is freely distributable.
SuperJoust.zrf Rules File Copyright 2000 by Gerry
Quinn and Andrew Weimholt
ReadMe Copyright 1998 Zillions Development Corporation