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A-Maze by Karl Scherer
[07/02/00] solitaire game; 1 variant
Introducing a new class of mazes, A-Maze (short for
Area Maze) uses the area of the tiles to define your next
move. Updated
03/15/03 improved graphics (by Keith Carter)
|
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A-Maze II by Karl Scherer
[09/02/00] solitaire game; 1 variant
Here's the
second A-Maze (short for Area Maze). |
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A-Maze III by Karl Scherer
[10/13/01] solitaire game; 3 variants
The 3rd
A-Maze, that demonstrates an extremely easy way to create
A-Mazes with Zillions. |
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A-Maze 4 by Karl Scherer
[01/25/03] solitaire game; 1 variant
The 4th
A-Maze: visit all four corners and the centre.
|
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A-Maze 5 by Karl Scherer
[01/25/03] solitaire game; 25 variants (randomized)
The 5th
A-Maze: visit the five red circles. Updated
02/02/03 fixed small start-click problem
|
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A-Maze 6 by Karl Scherer
[02/08/03] solitaire game; 18 variants (randomized)
The 6th
A-Maze: eliminate at least one type (=size) of tiles.
|

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A-to-Z by JP Ikäheimonen
[02/17/01] solitaire game; 15 variants
Create a
chain from A to Z without duplicate letters in the
chain. |
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African Tour by Karl Scherer
[10/06/01] solitaire game; 18 variants (1
randomized)
Visit the
marked destinations on the Africa map according to their
numbers. |

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Conway's Alive by Karl Scherer
[12/30/00] solitaire tutor; 3 variants
This is an
extended version of Conway's Game of Life. Cells are born or
die depending on the number of neighbours. Updated
12/14/02 board twice as large. |

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Conway's Alive Auto by Karl Scherer
[12/14/02] solitaire tutor; 3 variants
An
automated version of 'Alive'. |

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Alive II by Karl Scherer
[07/07/00] solitaire tutor; 3 variants
Here you
have full control over 4 cell stages. Updated
08/16/03 bug corrected |
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All Setris by Karl Scherer
[03/15/03] 7 solitaire games; 45 variants total
A
collection of Setris games, which is related by Tetris.
|
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Alternate by Karl Scherer
[07/13/02] solitaire game; 5 variants
Numbered
tiles form a maze that you have to negotiate alternating going
up or down on each step. |
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Angel Maze by Karl Scherer
[07/13/02] solitaire game; 4 variants
Free all
trapped souls before getting caught by the Devil.
|
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Ant by Karl Scherer
[04/13/02] solitaire game; 4 variants
Keep the
Ant running for as long as possible. Updated
04/20/02 fixed setup bug; corrected variant titles
|
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Ant II by Karl Scherer
[05/25/02] solitaire game; 11 variants
Make the
Ant visit all squares on the board. |
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Atomic Puzzle by Karl Scherer
[04/13/02] solitaire game; 12 variants
Drop atoms
on others. When a cell reaches capacity it explodes, dumping
its contents on its neighbours. When a neighbour reaches
capacity its contents disappears. Updated
03/29/03 new board design |
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B-Pento by Karl Scherer
[03/09/02] solitaire game; 9 variants
Fill the
playing area with b-pentominos. |

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Backtrack by Karl Scherer
[12/08/01] solitaire tutor; 26 variants
Watch the
operation of a backtracking program in action and enjoy the
solutions it comes up with! Present the computer with your own
problem designs! Updated
12/14/02 can run longer; solves larger puzzles.
|
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Bad Neighbors by Karl Scherer
[11/22/03] solitaire game; 1 variant
Rearrange
the numbers such that no two consecutive numbers are next to
each other. |

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Banded Cube by Karl Scherer
[08/03/02] solitaire game; 2 variants
Variant of
Rubic's Cube; a layer can turn (multiples of) 30 degrees
here. |

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Bauhaus by W. D. Troyka
[09/16/00] solitaire game; 1 variant
This is a
variation on Karl Scherer's A-Maze games (see above), inspired
by the International Bauhaus Museum in Waukegan.
|
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Billiard Balls by Karl Scherer
[11/08/03] solitaire fun; 36 variants
Watch the
balls roll and bounce. |
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New! Billiard Puzzle New! by Karl Scherer
[01/31/04] solitaire game; 2 variants
Visit all
corners by bouncing around, but watch out for those nasty
random balls. |
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Binette by Ben Tichy
[04/05/03] solitaire game; 16 variants
Arrange a
pattern of tokens so that every token forms part of at least
one unbroken line. |
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Bowls by Karl Scherer
[10/13/01] solitaire game; 1 variant (randomized)
Drop a
bowl on one with a complementary design and clear up the
board. |
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Bubbles by Karl Scherer
[06/04/00] solitaire game; 20 variants
A new
solitaire game with thousands of variations. Bubbles uses a
queen or rook to pop the bubbles, Bubbles II uses a bishop or
knight. |
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Bubbles II by Karl Scherer
[06/04/00] solitaire game; 20 variants
A new
solitaire game with thousands of variations. Bubbles uses a
queen or rook to pop the bubbles, Bubbles II uses a bishop or
knight. Updated
08/02/03 minor name change |
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Super Bubbles by Karl Scherer
[06/17/00] solitaire game; 25 variants
Taking the
Bubbles theme to new heights, Super Bubbles introduces dark
bubbles and walls. Also, features are somewhat different than
Bubbles and Bubbles II. Updated
12/23/00 fixed problem with Zillions 1.2.
|
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Bump by Karl Scherer
[09/29/01] solitaire game; 12 variants (1
randomized)
Bumper
Cars move by rotation and sliding. They capture the one they
bump into. You win if all but one are eliminated.
|
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Butterflies by Karl Scherer
[06/30/01] solitaire game; 8 variants (randomized)
Catch all
the butterflies by figuring out their movement
patterns. |

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New! Calendar New! by Karl Scherer
[01/31/04] solitaire game; 1 variant
It's a
simple extension to the 15-puzzle. |
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Calculator by Karl Scherer
[04/27/02] solitaire tutor; 1 variant
Simulation
of a simple pocket calculator, demonstrating (to Zillions
programmers) how to handle large numbers. Updated
05/11/02 percentage bug fixed |

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Capetown by Karl Scherer
[02/03/01] solitaire game; 13 variants
Roll the
cubes and write CAPETOWN in blue, orange,.... Updated
04/19/03 improved graphics |
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Charles
Camburn's Capture-Nineteen Solitaire by Bob
Kraus [11/04/00] solitaire game; 1 variant
Capture 19
of the 20 black disks. You can start from any empty
spot. |
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Card-Pairs by K. Franklin
[11/29/03] solitaire game; 6 variants
Like the
classic Memory game: find all pairs of cards.
|
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Cat & Mouse by Karl Scherer
[10/15/00] solitaire game; 24 variants
The mouse
has to eat the cheeses in the three corners and return to the
start corner. Updated
08/02/03 minor name change |
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Cat & Mouse II by Karl Scherer
[10/15/00] solitaire game; 36 variants
In this
game you play the role of the cat who has to eat all the
mice. Updated
08/02/03 minor name change |
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Cat & Mouse III by Karl Scherer
[10/15/00] solitaire game; 27 variants
You play
the role of the cat who has to eat all the mice. In Cat
& Mouse III you have two cats, but the mice are more
clever and agile. Updated
08/02/03 minor name change |
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Cat & Mouse IV by Karl Scherer
[02/17/01] solitaire game; 15 variants
The mouse
has to eat all the cheeses. There are burrows for protection,
but also a very fast and dangerous cat! Updated
08/02/03 minor name change |
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Catch by Karl Scherer
[07/14/01] solitaire game; 3 variants (randomized)
The Queen
has to capture all the Pacmen. |
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Cave by Karl Scherer
[12/02/00] solitaire game; 5 variants
Find your
way in the dark to the cave exit at the top right
corner. Updated
12/09/00 one variant added. |
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Cave II by Karl Scherer
[04/06/02] solitaire game; 5 variants
Find the
way to the cave exit. Your view is limited to one 'room' at a
time. |
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Cave Critters by Karl Scherer
[05/04/02] solitaire game; 5 variants (randomized)
Find all
creepy-crawlies while finding your way through the
cave. |
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Chess-Maze by Karl Scherer
[09/23/00] solitaire game; 14 variants
Clicking a
black piece turns it white and determines where you can click
next. Make all pieces white to solve the puzzle. Since 10
variants randomize the starting position there are actually a
lot more puzzles to solve. |
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Chess-Maze II by Karl Scherer
[09/23/00] solitaire game; 14 variants
In
Chess-Maze II you must alternate piece values (... higher,
lower, higher, etc.) on a subsequent click (values: Pawn <
Rook < Knight < Bishop < Queen < King).
|
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Cleanup by Karl Scherer
[07/06/02] solitaire game; 3 variants
First the
position is randomized. Then click an arrow to reverse the
order in a row or file, thus recreating the original
position. Updated
03/29/03 improved graphics, alternative piece added
|
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Cleanup II by Karl Scherer
[07/06/02] solitaire game; 3 variants
First the
position is randomized. Then click an arrow to reverse the
order in a row, file or diagonal, thus recreating the original
position. Updated
03/29/03 improved graphics, alternative piece added
|
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Cleanup III by Karl Scherer
[07/06/02] solitaire game; 3 variants
First the
position is randomized. Then click two arrows to swap two rows
or two files (the first of which will be reversed), thus
recreating the original position. Updated
03/29/03 improved graphics, alternative piece added
|
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Clingon by Karl Scherer
[11/04/00] solitaire game; 7 variants
Marbles
from the side cling on to the ones in the center. A square of
four is removed. Updated
03/01/03 Graphics improved by Keith Carter
|
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Clingon II by Karl Scherer
[11/11/00] solitaire game; 7 variants
Marbles
from the side cling on to the ones in the center. A diagonal
of three is removed. Updated
03/01/03 Graphics improved by Keith Carter
|
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Clingon III by Karl Scherer
[11/18/00] solitaire game; 8 variants
Marbles
from the side cling on to the ones in the center. Monochrome
groups of three or four marbles, depending on the color, are
removed. Updated
03/01/03 Graphics improved by Keith Carter
|
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Coin Hexagon by Karl Scherer
[04/26/03] solitaire game; 1 variant
Classic
coin puzzle. |

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Comacube by Karl Scherer
[08/11/01] solitaire game; 12 variants
Fill a
5x5x5 cube with 25 pentacubes. (each pentacube is represented
by 5 monochrome tokens) Updated
08/18/01 Added 6 variants. |

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Crisscross by Karl Scherer
[01/13/01] solitaire game; 1 variant (randomized)
Place the
8 coloured strips on the board. Where the strips cross, the
colours must match. |
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Crossword by Karl Scherer
[10/15/00] solitaire game; 4 variants
Yes,
Zillions can do crossword puzzles too (sort of)! Rearrange the
given letters to create proper words. Updated
11/04/00 fixed opening dummy move bug.
|
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Cryptic Crosswords by Karl Scherer
[12/13/03] solitaire game; 13 variants
A
collection of cryptic crossword puzzles. The clues are given
in the description of each variant. Updated 01/17/04 variant added;
other improvements |
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Andrea
Gilbert's Cube Tube by W. D. Troyka
[09/22/01] solitaire game; 1 variant
Navigate
your marble through the tubing to the arrow at the
bottom. |
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Cubewalk by Karl Scherer
[08/11/01] solitaire game; 2 variants
Walk a
5x5x5 cube, visiting each cell exactly once and changing your
direction on every step. |
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Cubewalk II by Karl Scherer
[07/20/02] solitaire game; 2 variants
Walk a
5x5x5 cube, visiting each cell exactly once and going to an
diagonally adjacent position on every step. |

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Decomino by Karl Scherer
[11/03/01] solitaire game; 7 variants
Tile the
square board with copies of the given shapes. Updated
11/17/01 added 6 variants |
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Digirot by Karl Scherer
[02/23/02] solitaire game; 4 variants (randomized)
Recreate
the original setup, after Zillions has randomly messed it
up. |
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Domina by Karl Scherer
[09/01/01] solitaire game; 3 variants
Dominoes
move by rotation. You win if you reach the opposite border or
if you stalemate your opponent. |
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Domina II by Karl Scherer
[09/08/01] solitaire game; 30 variants
Dominoes
move by rotation. You win if you have covered all target
squares. Updated
09/15/01 corrected code. |
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Domina III by Karl Scherer
[09/22/01] solitaire game; 18 variants
Dominoes
move by rotation and sliding. You win if you have covered all
target squares. Updated
07/13/02 3 variants added |
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Domina 4 by Karl Scherer
[09/29/01] solitaire game; 27 variants (7
randomized)
Dominoes
move by rotation and sliding. They capture the one they bump
into. You win if all but one are eliminated. |
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Domina 5 by Karl Scherer
[07/13/02] solitaire game; 19 variants
Dominoes
move by rotation and sliding - bumping into an other dominoe
makes that one rotate and slide. You win if you have covered
all target squares. |
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Domina Max by Karl Scherer
[07/13/02] solitaire game; 8 variants
Dominoes
move by rotation and sliding - bumping into an other dominoe
makes that one rotate and slide. Now, find the longest chain
reaction. |
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Domino Puzzles by Karl Scherer
[05/03/03] solitaire game; 15 variants
Rearrange
the given dominoes so that they obey the domino rule.
Updated 08/09/03 made solutions available via
Help/Show Solution |
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Doors by Karl Scherer
[10/27/01] solitaire game; 4 variants (1 randomized)
Visit all
positions on the board, but beware, the maze changes on every
move. |
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Doors II by Karl Scherer
[11/03/01] solitaire game; 8 variants (2 randomized)
This
version of Doors features glass doors that shatter when you
bump into them. |
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Doors III by Karl Scherer
[11/17/01] solitaire game; 8 variants (2 randomized)
In this
version of Doors you'll need to eliminate all doors.
Updated 02/09/02 game text corrected
|
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Doughnuts by Karl Scherer
[01/06/01] solitaire game; 2 variants
You are
given a pile of doughnuts. Eat them all, but always the one(s)
at the bottom first! Most fun when played fast.
|
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Draw by Karl Scherer
[11/03/01] solitaire fun; 1 variant
Creative
drawing tool. Updated
03/22/03 area fill now fully functional
|
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Duck Solo by W. D. Troyka
[06/02/01] solitaire game; 2 variants
Get all
your ducks in a row. |

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Easy Cubes by Karl Scherer
[09/28/02] solitaire game; 4 variants
Simple
variations on Rubic's Cube. |
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Ecosystem by Robert Gauss
[03/02/02] solitaire game; 12 variants
Animal
eats Vegetable, Vegetable absorbs Mineral, Mineral buries
Animal. Control this devouring frenzy so only one piece
remains. |
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Entropy Cross by Johan De Bock
[10/15/00] solitaire game; 1 variant
A variant
on the Entropy Puzzle (see below): a cross on a 5x5 field.
|
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Entropy II by Karl Scherer
[08/04/01] solitaire game; 4 variants
Four other
Entropy Puzzle (see below) variants. |
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Tadao
Kitazawa's Entropy Puzzle by Bob Kraus
[09/02/00] solitaire game; 2 variants
This
strategy puzzle is deceptively simple-looking but not so easy
to solve. |

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Escher by Karl Scherer
[08/25/01] solitaire fun; 2 variants
There's
nothing to win here: just create the patterns you like.
Updated 09/01/01 added variant and tile indicator;
bugs fixed |

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Escher II by Karl Scherer
[08/25/01] solitaire fun; 2 variants
There's
nothing to win here: just create the patterns you like.
Updated 09/01/01 added variant and tile indicator;
bugs fixed |

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Escher III by Karl Scherer
[09/01/01] solitaire fun; 2 variants
There's
nothing to win here: just create the patterns you like.
|

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Escher 4 by Karl Scherer
[09/01/01] solitaire fun; 2 variants
There's
nothing to win here: just create the patterns you like.
|

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Escher 5 by Karl Scherer
[09/01/01] solitaire fun; 2 variants
There's
nothing to win here: just create the patterns you like.
|

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Escher 6 by Karl Scherer
[09/01/01] solitaire fun; 2 variants
There's
nothing to win here: just create the patterns you like.
|

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Escher 7 by Karl Scherer
[09/08/01] solitaire fun; 2 variants
There's
nothing to win here: just create the patterns you like.
|

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Escher 8 by Karl Scherer
[09/29/01] solitaire fun; 2 variants
There's
nothing to win here: just create the patterns you like.
|
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Extraction by Robert A. Kraus
[12/21/02] solitaire game; 7 variants
Each set
of equally colored pieces moves simultaneously. Try to occupy
the 4 corner squares. Updated
01/04/03 arrow movement removed |
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First by Karl Scherer
[08/25/01] solitaire game; 21 variants (randomized)
Arrange
all marbles in a horizontal or vertical row such that no
marble touches the border. Only the first marble in any row
can move. |
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First II by Karl Scherer
[08/25/01] solitaire game; 26 variants (randomized)
Cover all
target positions with some of your Marbles. Only the first
marble in any row can move. |
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First Do it Yourself by Karl Scherer
[09/28/02] solitaire game; 1 variant
Make your
own setup for a 'First' style of game. Updated
10/05/02 better game description |
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First Exchange by Karl Scherer
[08/25/01] solitaire game; 32 variants
Swap the
blue and orange Marbles. Only the first marble in any row can
move. |
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New! Fit New! by Karl Scherer
[01/03/04] solitaire game; 2 variants (randomized)
Tiling
puzzle. |

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Flamingos by Karl Scherer
[02/10/01] solitaire game; 13 variants
Shift the
rows and columns of cubes and write FLAMINGOS in blue,
orange,.... Updated
04/19/03 improved graphics |

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Fourcube by Karl Scherer
[08/25/01] solitaire game; 12 variants
Fill a
4x4x4 cube with 16 tetracubes. (each tetracube is represented
by 4 monochrome tokens) Updated
09/29/01 corrected file reference |
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Fractalmaze by Karl Scherer
[12/13/03] solitaire game; 6 variants
Find your
way through a fractalmaze, which is a maze which contains
smaller copies of itself. |
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Paul
Alfille's FreeCell by Jeff Roy
[07/29/00] solitaire game; 5 variants
It's the
well-known solitaire card game, as well as some
variants. Updated
05/03/03 much improved graphics |

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Fruit by Karl Scherer
[04/21/01] solitaire game; 8 variants
Swap the
fruit in your basket until they are all of the same
type. In Fruit II the sequence of the fruit is
important. |

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Fruit II by Karl Scherer
[04/21/01] solitaire game; 2 variants
Swap the
fruit in your basket until they are all of the same
type. In Fruit II the sequence of the fruit is
important. |
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Fruitbasket by Karl Scherer
[10/26/02] solitaire game; 1 variant
Swap fruit
until you have only one type in your basket. |
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G-Backtrack by Karl Scherer
[12/16/01] solitaire tutor; 26 variants
(customizable)
Watch the
operation of a backtracking program in action and enjoy the
solutions it comes up with for a given G-hexomino!
Updated 12/14/02 can run longer; solves larger
puzzles. |
 |
G-Primes by Karl Scherer
[12/16/01] solitaire game; 26 variants
(customizable)
Fill the
9x12 playing area with G-hexominoes. Updated
08/09/03 made solution available via Help/Show Solution
|
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Given Legs by Karl Scherer
[11/22/03] solitaire game; 10 variants
Visit all
board positions with the given number of steps in
sequence. Updated
12/06/03 history text changed |
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Globetrotter by Karl Scherer
[10/13/01] solitaire game; 1 variant
Take a
trip from A to B to ... to F and back to A, taking care not to
get stuck in the maze of one-way streets. |
 |
Goodknight by Karl Scherer
[07/15/00] solitaire game; 5 variants
Make as
many Goodknight moves without ever revisiting a square.
Goodknight, Goodknight II and Goodknight III each use a
different move style. |
 |
Goodknight II by Karl Scherer
[10/21/00] solitaire game; 20 variants
Make as
many Goodknight moves without ever revisiting a square.
Goodknight, Goodknight II and Goodknight III each use a
different move style. |
 |
Goodknight III by Karl Scherer
[08/18/01] solitaire game; 12 variants
Make as
many Goodknight moves without ever revisiting a square.
Goodknight, Goodknight II and Goodknight III each use a
different move style. |
 |
Goodknight 4 by Karl Scherer
[11/09/02] solitaire game; 5 variants
The
Goodknight jumps a series of double-moves of given lengths,
namely either 1-2 or 2-1. Capture all tokens.
|
 |
Hangover by Karl Scherer
[11/18/00] solitaire game; 1 variant
The
letters get scrambled on your first click. Your task is to
restore the original 'HANGOVER!' position. |

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Hearts by Karl Scherer
[03/17/01] solitaire game; 1 variant (randomized)
All the
hearts have to be large before the couple can be
married! |
 |
Hexed Marbles by L. Lynn Smith
[08/11/01] solitaire game; 4 variants
Align the
various colored marbles upon their appropriate colored
spaces. |
 |
New! Hex Twist New! by Karl Scherer
[01/17/04] solitaire game; 9 variants
Re-create
the start position. With each click you can rotate the colours
in a hexagon. Updated 01/31/04 improved graphics;
6 variants added |
 |
Andy
Lewicki's Hippodrome by Doug Chatham
[07/05/03] solitaire game; 1 variant
Move the
knights from the bottom row to the top row. |
 |
Hiroimono by Karl Scherer
[10/13/01] solitaire game; 11 variants (3
randomized)
Pick up
all of the Stones on the grid. The next one must be in a clear
line from the last one picked up. |
 |
Hop Solo by Karl Scherer
[09/09/00] solitaire game; 18 variants (randomized)
Hop around
the field with one piece, visiting every square exactly once.
|
 |
Hop Solo Random by Karl Scherer
[09/23/00] solitaire game; 18 variants
The
difference with Hop Solo above is that at each start the board
is randomized - this means the number of variants actually is
a lot more. |
 |
Hop Solo II by Karl Scherer
[01/19/02] solitaire game; 18 variants (randomized)
Hop around
the field with one piece, visiting every square exactly once.
On every step you take, the numbers on the board cycle.
|
 |
In_Chess by K. Franklin
[06/01/02] solitaire game; 75 variants
A
collection of Endgame Chess Problems. |
 |
IQ by Karl Scherer
[03/22/03] solitaire game; 1 variant (randomized)
Find three
objects that belong together. Updated
04/05/03 now requires Zillions v2 |
 |
Itchi by Karl Scherer
[07/27/02] solitaire game; 4 variants
The board
gets scrambled by turning the rings and shifting the middle
row and column. Now, recreate the original position.
|
 |
Itchi II by Karl Scherer
[07/27/02] solitaire game; 3 variants
The board
gets scrambled by turning the rings and shifting the middle
row and column. Now, recreate the original position.
|
 |
Jenazon Schedules by Ingo Althofer
[07/12/03] solitaire tutor; 1 variant
Let
Zillions create or complete a schedule for the Jenazon Cup
tournament. |
 |
Jugs by Karl Scherer
[10/21/00] solitaire tutor; 7 variants
Create all
sorts of quantities by filling and emptying jugs. Educational
and entertaining! Updated 01/31/04 Improved sound
|
 |
Jugs II by Karl Scherer
[10/28/00] solitaire tutor; 29 variants
Create all
sorts of quantities by filling and emptying jugs. Jugs II
introduces leaking jugs. Educational and entertaining!
Updated
01/31/04 Improved sound |
 |
Jump & Flip by Bob Kraus
[03/31/01] solitaire game; 25 variants
Turn all
disks black - by jumping one or a line - in as few moves as
possible. |

|
Karl's Cubes by Karl Scherer
[10/06/01] solitaire game; 4 variants
Recreate
the original setup of the 3x3x3 cube (variant: 4x4x4 cube) by
rotating each slice. |
 |
Knight's Tour by Uwe Wiedemann
[12/22/01] solitaire game; 6 variants
Go to all
squares with the knight. |

|
Knots by Karl Scherer
[05/17/03] solitaire game; 17 variants
Push and
pull the elastic string on the left to re-create the given
knot on the right. Updated
08/30/03 minor error corrected |

|
Knots II by Karl Scherer
[05/24/03] solitaire game; 26 variants
Unlike
Knots, Knots II has been designed for a thick rope rather than
a thin string. Updated
07/26/03 more manipulations, 1 variant added
|

|
Knots III by Karl Scherer
[07/12/03] solitaire game; 18 variants
Like Knots
II, but especially designed for large knots. Updated
08/02/03 1 variant and 1 piece set added
|

|
Knots 4 by Karl Scherer
[07/19/03] solitaire game; 26 variants
Like Knots
III, but especially designed for strings that are looped
around a fixed piece; i.o.w. it's a wire-and-string
puzzle. Updated
08/09/03 added 5 variants; simplified board graphics
|

|
Labirintus by László Nagy
[03/10/01] solitaire game; 7 variants
Goal:
switch the position of the balls. You control them both at
once - they'll both roll in a chosen direction until they
collide. The variants introduce additional neutral and/or
numbered balls. Updated
10/20/01 added variants |
 |
Labrat by Karl Scherer
[10/15/00] solitaire game; 25 variants
Visit the
three far corners and return to the start corner; on every
move a piece of wall pops up to gnaw through.
|
 |
Laser by Karl Scherer
[12/30/00] solitaire game; 12 variants (randomized)
A certain
number of mirrors is placed randomly. Your task is to place
additional mirrors so that each mirror is hit by the laser
ray. Laser II is played on a cylindrical board.
Updated 03/15/03 player's mirror-drop
simplified |
 |
Laser II by Karl Scherer
[12/30/00] solitaire game; 18 variants (randomized)
A certain
number of mirrors is placed randomly. Your task is to place
additional mirrors so that each mirror is hit by the laser
ray. Laser II is played on a cylindrical board.
Updated 03/15/03 player's mirror-drop
simplified |
 |
Laser III by Karl Scherer
[01/06/01] solitaire game; 18 variants (randomized)
A certain
number of mirrors and lightbulbs is placed randomly. Your task
is to place additional mirrors so that each mirror and
lightbulb is hit by the laser ray. Updated
03/15/03 player's mirror-drop simplified
|
 |
Laser 4 by Karl Scherer
[09/01/01] solitaire game; 11 variants (randomized)
Bulbs that
are lit by the laser ray are removed, but another is dropped.
You win when there are no unlit bulbs on the board
anymore. Updated
03/15/03 a couple of gameplay improvements
|
 |
John
Conway's Game of Life by Robert Price
[03/02/02] solitaire game; 7 variants
Set up a
number of live cells and see how generation after generation
will evolve based on some simple survival rules.
|
 |
Lights Out Maze by Matthew Baker
[06/14/03] solitaire game; 4 variants
Every time
you step the walls of the cell you move to flip from open to
closed (and vice versa). |

|
Logic Gates by Karl Scherer
[01/19/02] solitaire tutor; 30 variants
Experiment
with mathematic's binary logic and computer's integrated
electronical gates. |
 |
Loop by Karl Scherer
[01/27/01] solitaire game; 8 variants (randomized)
You are
given a random pattern of curved loops. Try to make it one big
loop by swapping some of the double bends and crosses.
|
 |
Marbles by Karl Scherer
[10/06/01] solitaire game; 36 variants (6
randomized)
Remove all
Marbles from the board apart from one, which has to end up on
the marked target position. |
 |
Marbles II by Karl Scherer
[10/06/01] solitaire game; 36 variants (6
randomized)
Remove all
Marbles from the board apart from one. |
 |
Marbles III by Karl Scherer
[10/27/01] solitaire game; 36 variants (6
randomized)
Remove all
Marbles from the board apart from one. Additional walls
complicate the game. |

|
Match by Karl Scherer
[08/04/01] solitaire game; 6 variants (randomized)
Fill the
board with the given tiles, making sure the overlapping parts
match in color. Updated
03/15/03 improved graphics; indicators board added
|
 |
Matchsticks by Karl Scherer
[04/26/03] solitaire game; 28 variants
Various
classic matchstick problems, some easy, some harder.
Updated 12/06/03 added variant; added
win-messages |
 |
Matchsticks II by Karl Scherer
[05/03/03] solitaire fun; 1 variant
Whereas in
the original Matchstick game you had to solve puzzles, here
you can freely create figures with matchsticks for pure
fun. |

|
Maths: Addition by Karl Scherer
[04/28/01] solitaire tutor; 3 variants
Basic
maths learning game: Add two numbers. Updated
05/12/01 Start button area corrected. |

|
Maths: Multiplication by Karl
Scherer [05/12/01] solitaire tutor; 3 variants
Basic
maths learning game: Multiply two numbers. |

|
Maths: Subtraction by Karl Scherer
[04/28/01] solitaire tutor; 3 variants
Basic
maths learning game: Subtract two numbers. Updated
05/12/01 Start button area corrected. |

|
Max by Karl Scherer
[11/25/00] solitaire game; 7 variants (totaling 19
poblems)
Tile the
shapes (predefined or created by yourself) with blue, yellow
and red MAX tiles, but adjacent tiles must differ in
colour. Updated
08/09/03 made solution available via Help/Show Solution
|

|
Max-Solver by Karl Scherer
[12/29/01] solitaire tutor; 32 variants
(customizable)
Automatically fill any user-defined playing area with
copies of the MAX tile (see MAX
game). Updated
12/14/02 bug corrected (now solves largest puzzles)
|
 |
Maze Haven by Karl Scherer
[07/05/03] solitaire game; 4 variants
Random
maze generator. Each maze has a unique solution and no loops.
Like Maze Maven, but with a very different
implementation. |
 |
Maze Maven by W. D. Troyka
[05/17/03] solitaire game; 2 variants
Random
maze generator. Each maze has a unique solution and no
loops. |
 |
Mem by Karl Scherer
[04/21/01] solitaire game; 2 variants (randomized)
Memorize
an ever increasing sequence of images. In the second variant a
picture may occur twice in a row. |
 |
Mem II by Karl Scherer
[03/09/02] solitaire game; 34 variants (randomized)
Memorize
the positions of the Butterflies. Updated
03/16/02 corrected variant glitches |
 |
Mem III by Karl Scherer
[05/18/02] solitaire game; 3 variants (randomized)
Spot the
missing butterfly type. Updated
03/01/03 corrected game text |
 |
Steven P
Hanson's Missing Link by K. Franklin
[01/12/02] solitaire game; 12 variants
Zillions
implementation of "Rubik's Missing Link". Updated 01/24/04 corrected credits;
tweaked sound files |
 |
Moebius by Nagy Laslo and Karl
Scherer [04/12/03] solitaire game; 1 variant
Form loops
to gain as many points as you can. |
 |
Monster Maze by Bob Kraus
[02/03/01] solitaire game; 2 variants
Collect
all shields in the maze while staying clear of the
monster.
|
 |
Morpion solitaire by Vincent
Everaert [08/17/02] solitaire game; 2 variants
Drop a
piece to form a line of 5. Maximize the number of pieces
dropped. Updated
12/28/02 fixed problem with Zillions v2
|
 |
Nine Clocks by Karl Scherer
[03/10/01] solitaire game; 1 variant (randomized)
Reset all
clocks to 12 o'clock! The clocks are connected and advance at
different speeds. |
 |
Numberwheel by Karl Scherer
[04/26/03] solitaire game; 4 variants
Classical
puzzle: order numbers clockwise on the wheel.
|

|
Nutts by Karl Scherer
[11/11/00] solitaire game; 20 variants
Fill the
given area (from one of the variants or created by yourself)
with the Nutts tiles. Updated
03/15/03 small programming error corrected
|
 |
Nutts-Solver by Karl Scherer
[12/14/02] solitaire tutor; 21 variants
(customizable)
Use the
computer so solve 'Nutts' problems. |
 |
Oneway Loop by Karl Scherer
[10/20/01] solitaire game; 2 variants (randomized)
Create one
continuous red oneway loop, by swapping sections.
|
 |
P-Backtrack by Karl Scherer
[12/16/01] solitaire tutor; 39 variants
(customizable)
Watch the
operation of a backtracking program in action and enjoy the
solutions it comes up with for a given P-heptomino!
Updated 12/14/02 can run longer; solves larger
puzzles. |
 |
P-Primes by Karl Scherer
[12/16/01] solitaire game; 39 variants
(customizable)
Fill the
12x21 playing area with P-heptominoes. Updated
08/09/03 made solutions available via Help/Show
Solution |

|
Pairs by Karl Scherer
[02/24/01] solitaire game; 1 variant (randomized)
Turn two
buttons over at a time and find the matching pairs.
|
 |
Pancakes by Karl Scherer
[07/06/02] solitaire game; 1 variant (randomized)
Sort the
pancakes by size. Clicking a pancake will flip upside down the
stack above and including the one clicked. Updated
03/15/03 improved graphics (by Keith Carter) and sounds
|

|
Pearl Puzzle by Karl Scherer
[01/20/01] solitaire game; 6 variants
Separate
the colours by shaking the box at certain places.
|

|
Pearl Puzzle II by Karl Scherer
[04/14/01] solitaire game; 6 variants
Separate
the colours by shaking the box at certain places.
Updated 04/15/01 Corrected board image.
|

|
Pento by Karl Scherer
[11/18/00] solitaire game; 25 variants
Fill the
given area (from one of the variants or created by yourself)
with the Pentominoes tiles. Updated
12/14/02 minor code improvement |
 |
Pento-Solver by Karl Scherer
[12/16/01] solitaire tutor; 22 variants
(customizable)
Automatically fill any user-defined playing area with
any combination of the 12 Pentominoes. Updated
01/05/02 code improvements |
 |
Picador by W. D. Troyka
[03/17/01] solitaire tutor; 1 variant
Picador is
an illustration of a famous logical paradox. |
 |
Placements by K. Franklin
[11/15/03] solitaire game; 7 variants
Reset the
Knights numerically from the topleft corner, leaving the
bottom right corner empty. Updated
11/29/03 added variants; improved code
|
 |
Planes by Karl Scherer
[07/14/01] solitaire game; 3 variants
You are an
air traffic controller. Steer the planes to avoid any
accidents. Updated
08/04/01 2 variants added. |
 |
Plinko by K. Franklin
[12/21/02] solitaire game; 5 variants
Drop a
chip at the top and it will trickle down bumping left or right
on the posts. |

|
Quad City Air by W. D. Troyka
[12/08/01] solitaire game; 1 variant
Starting
in Des Moines, use the lines to visit all other cities exactly
once, and then return to Des Moines. |
 |
Quadrilles by Karl Scherer
[05/03/03] solitaire game; 5 variants
Rearrange
the dominoes such that each square carries four half-dominoes
of same value (e.g. all showing the number 5).
|
 |
Quantum Maze by Robert A. Kraus
[12/14/02] solitaire game; 3 variants
All quanta
move at the same time in the same direction. Now, make them
all disappear. |
 |
Quilt by Karl Scherer
[04/14/01] solitaire game; 39 variants
Get rid of
the tiles that cover the picture. |

|
Rabbit by Karl Scherer
[02/03/01] solitaire game; 2 variants
The rabbit
inspects each tunnel once and then eats the carrots.
|
 |
Rabbits by Karl Scherer
[06/23/01] solitaire game; 3 variants
This is a
typical flip/shift puzzle on a 6 x 6 board. Recreate the
original setup. |

|
Reptiles by Karl Scherer
[11/24/01] solitaire game; 42 variants
A shape
which tiles a larger version of itself is called a rep-tile
(from 'repetition tiling'). This game offers a number of those
nasty beasts. Updated
08/09/03 made solutions available via Help/Show
Solution |

|
Reptiles II by Karl Scherer
[12/08/01] solitaire game; 39 variants
A shape
which tiles a larger version of itself is called a rep-tile
(from 'repetition tiling'). Here's some more of those nasty
beasts. Updated
08/09/03 made solutions available via Help/Show
Solution |

|
Reptiles III by Karl Scherer
[02/09/02] solitaire game; 52 variants
A shape
which tiles a larger version of itself is called a rep-tile
(from 'repetition tiling'). Here's still more of those nasty
beasts. Updated
08/09/03 made solutions available via Help/Show
Solution |
 |
Rhamses by Karl Scherer
[03/30/02] solitaire game; 8 variants
Eliminate
all Rhamses figures apart from one. |
 |
Rhamses II by Karl Scherer
[03/30/02] solitaire game; 8 variants
Eliminate
all Rhamses figures apart from one. |
 |
Rhamses III by Karl Scherer
[03/30/02] solitaire game; 9 variants
Eliminate
all Rhamses figures apart from one. |
 |
River Crossing by Karl Scherer
[01/11/03] solitaire game; 4 variants
A
collection of some classical 'Rivercrossing' puzzles.
Updated 05/17/03 minor bugs corrected
|

|
RNA-Puzzle by Ingo Althofer
[05/31/03] solitaire game; 1 variant
Build a
complete RNA string around a given DNA cycle such that each
pairing fits well. |

|
Robot by Karl Scherer
[12/23/00] solitaire game; 10 variants
Guide the
Robot to the exit door. Unfortunately it has some bugs in its
programs... |
 |
Roll Cubes by László Nagy
[02/17/01] solitaire game; 6 variants
Just like
14-15 Puzzle but here Cubes are rolling... |
 |
Rook's Tour by Karl Scherer
[01/11/03] solitaire game; 5 variants
Visit
every square on the board once using a Rook's move, but using
a different length of move every time. |
 |
Rose by Karl Scherer
[06/23/01] solitaire game; 4 variants
Restore
the photo of a rose. Variants 3 and 4 are easier; they show
colored rings. |
 |
New! Rotoscope New! by Karl Scherer
[01/31/04] solitaire game; 59 variants
Roll the
ball into the hole. Push/pull it by expanding/contracting the
cylinders. The cylinders can also be rotated.
|

|
Roulette by Karl Scherer
[04/14/01] solitaire game; 1 variant
English
version (no "00") roulette. |
 |
Row by Karl Scherer
[05/11/02] solitaire game; 2 variants (randomized)
Detect
(and remove) the longest row of butterflies; keep on doing
that until no rows of length three are left. |
 |
Royal Turnoff by W. D. Troyka
[09/15/01] solitaire game; 10 variants
Turn off
all the lights. When you toggle a bulb, other bulbs will be
toggled also - the pattern corresponds to royal chess
pieces. |

|
Rubic's Cube by Karl Scherer
[08/03/02] solitaire game; 2 variants
Rubic's
Cube has finally arrived at Zillions of Games!
Updated 08/10/02 added flattened cube display
|
 |
Rule 110 by W. D. Troyka
[01/25/03] solitaire game; 5 variants
A cellular
automaton, similar to John Conway's Game of Life.
|
 |
Sailing by Karl Scherer
[09/30/00] solitaire game; 9 variants
Move the
little boat safely to the harbour at the opposite end of the
board. The color of a square determines which way you can go;
in some variants this is related to where you came
from. |
 |
Sailing II by Karl Scherer
[09/30/00] solitaire game; 5 variants
Move the
little boat safely to the harbour at the opposite end of the
board. The color of a square determines which way you can go;
in some variants this is related to where you came
from. |
 |
Sailing III by Karl Scherer
[10/07/00] solitaire game; 4 variants
Move the
little boat safely to the harbour at the opposite end of the
board. The color of a square determines which way you can go;
in some variants this is related to where you came
from. |
 |
Saltwater by Karl Scherer
[11/04/00] solitaire tutor; 25 variants
Create
certain concentrations of salt solutions. Updated
08/02/03 more maths |

|
Semblo by Karl Scherer
[07/20/02] solitaire game; 6 variants
Fill the
8x8 board with the given set of sticks. Updated
03/22/03 removed need to click board first
|
 |
Serviettes by Karl Scherer
[01/11/03] solitaire game; 2 variants
Equally
sized squares overlap. Figure out in what order from top to
bottom. |

|
Setris by Karl Scherer
[01/27/01] solitaire game; 4 variants
In this
relative of the famous computer game 'Tetris' you're putting
tiles in the container, taking care not to overflow it.
Setris I, II and III differ in the rule what blocks are
removed. |

|
Setris II by Karl Scherer
[03/03/01] solitaire game; 1 variant
In this
relative of the famous computer game 'Tetris' you're putting
tiles in the container, taking care not to overflow it.
Setris I, II and III differ in the rule what blocks are
removed. |

|
Setris III by Karl Scherer
[03/03/01] solitaire game; 2 variants
In this
relative of the famous computer game 'Tetris' you're putting
tiles in the container, taking care not to overflow it.
Setris I, II and III differ in the rule what blocks are
removed. |

|
Setris 4 by Karl Scherer
[03/30/02] solitaire game; 2 variants
Put tiles
in the container, taking care not to overflow it. When a
square is filled, it will be cleared. |
 |
Sheepdog by Karl Scherer
[06/30/01] solitaire game; 5 variants (randomized)
Drive the
sheep into the fenced area. |

|
Hiroyuki
Imabayashi's (Sokoban) Sisyphus by Fergus Duniho
[12/16/00] solitaire game; 25 variants
Sisyphus
is a Sokoban clone. The object is to move stones around a maze
until they are all where they should be. Prefers
Zillions version 1.2.3 ! |
 |
SlideFour by S. Heuser
[09/13/03] solitaire game; 1 variant
An
extension of SlideThree: rearrange the numbers into numerical
order, but only a group of four pieces in a row can
slide. |
 |
SlideThree by W. D. Troyka
[08/18/01] solitaire game; 1 variant
Rearrange
the numbers into numerical order, but only a group of three
pieces in a row can slide. Updated
01/18/03 24- and 26-move solutions included
|
 |
Ed Pegg
Jr.'s Sliding Blocks by Robert A. Kraus
[01/04/03] solitaire game; 28 variants
Slide the
poly-ominoes to the goal position. Updated
02/08/03 added 16 new puzzles |
 |
Sliding Puzzle by Uwe Wiedemann
[07/21/01] solitaire game; 5 variants
A
collection of 5 traditional sliding puzzles. |
 |
SoliHex by K. Franklin
[10/26/02] solitaire game; 7 variants
A 37-hole
six-sided Hex Board conversion of Solitours. Updated
06/28/03 added variant |
 |
SoliTours by K. Franklin
[08/31/02] solitaire game; 14 variants
A
combination of Knight's Tour & Peg Solitaire.
|
 |
Spaghetti by Karl Scherer
[01/06/01] solitaire game; 4 variants (randomized)
You are
given a random crisscross pattern of spaghetti sticks. You
have to remove them one by one, always the one(s) at the
bottom first! |
 |
Spaghetti II by Karl Scherer
[01/06/01] solitaire game; 13 variants (randomized)
The
Spaghetti are cooked and ready to eat now! You are given a
random pattern of spaghetti noodles. You have to remove them
one by one, always the one(s) at the bottom first!
|
 |
Squabble Solo by Karl Scherer
[08/17/02] solitaire game; 2 variants
Form words
and collect as many points as possible. In the variant you
need to turn all letters red. Updated
10/04/03 all letters now have values |
 |
Square The Square by Karl Scherer
[03/17/01] solitaire game; 30 variants
Fill the
given (square or rectangular) boards with smaller square
tiles. However, certain restrictions apply which make the game
very challenging... I
Updated 08/09/03 added solutions; made available via
Help/Show Solution |
 |
Square The Square II by Karl Scherer
[03/24/01] solitaire game; 1 variant
Fill the
given (square or rectangular) boards with smaller square
tiles. However, certain restrictions apply which make the game
very challenging... StS II allows you experiment yourself
with rectangle sizes to solve. I
Updated 08/09/03 added solutions; made available via
Help/Show Solution |
 |
Stapler by Karl Scherer
[01/12/02] solitaire game; 11 variants
Capture
all pieces but one. |

|
Stapler II by Karl Scherer
[03/23/02] solitaire game; 14 variants
Capture
all pieces but one. |
 |
Hiroshi
Yamamoto's Step-Mazes by Bob Kraus
[10/15/00] solitaire game; 2 variants
Move the
White Disk onto the Yin-Yang symbol. Move 1, than 2, than 3
squares on subsequent moves (than repeat this 1-2-3
cycle). |
 |
Sticks by Karl Scherer
[05/18/02] solitaire game; 12 variants
Fill the
board with 1xn 'Sticks'. Updated
08/09/03 made solutions available via Help/Show
Solution |
 |
Sticks Sequence by Karl Scherer
[07/27/02] solitaire game; 3 variants
Fill the
cube with a given sequence of 'Sticks'. |
 |
Subway by Karl Scherer
[08/11/01] solitaire game; 5 variants (randomized)
Create one
continuous subway loop. |
 |
Subway II by Karl Scherer
[08/11/01] solitaire game; 6 variants (randomized)
Create one
continuous subway loop with the stations in sequential
order. |
 |
Subway III by Karl Scherer
[08/11/01] solitaire game; 6 variants (randomized)
Create
several continuous loops, each containing one station and each
containing at least one given (red) segment. Updated
09/27/03 corrected win condition |
 |
Subway 4 by Karl Scherer
[02/16/02] solitaire game; 5 variants
Build one
or several continuous subway loops, thereby incorporating
several existing tunnel sections. Updated
02/23/02 corrected gane text |

|
Tangram by Karl Scherer
[12/02/00] solitaire game; 16 variants
It's the
classic Tangram puzzle(s), implemented for Zillions.
Updated 12/09/00 four variants added; improved
version. |

|
Telephone by Karl Scherer
[01/20/01] solitaire game; 2 variants (randomized)
Pick up
the phone on the right side that is connected to the red one
on the left. The cabling is randomized giving a new challenge
in each new game. |
 |
New! Telescope New! by Karl Scherer
[01/24/04] solitaire game; 31 variants
Roll the
ball into the hole. Push/pull it by expanding/contracting the
cylinders. Updated 01/31/04 Freeplay bug
fixed |
 |
Tetrasticks by Karl Scherer
[12/14/02] solitaire game; 4 variants
Cover the
given pattern with 15 of the 16 given Tetrasticks.
Updated 03/08/03 improved graphics and code
|
 |
Joe
Chang's Three Rings by Karl Scherer
[06/10/00] Solitaire game; 5 variants
Scramble
the balls, then get them back to originial positions.
|

|
Tile Flips by Bob Kraus
[03/24/01] solitaire game; 8 variants
Eliminate
all of the red tiles so that only blue tiles remain. Part
of the puzzle is to figure out how a pattern changes when you
click on one. Updated
12/28/02 corrected for Zillions v2 |

|
Touched Twice by Karl Scherer
[11/29/03] solitaire game; 2 variants
Classical
coin problem: transform the left side into the setup on the
right. |

|
Towers of Toronto by K. Franklin
[11/02/02] solitaire game; 10 variants
Realign
the alternating disks into solid colour towers, putting
smaller disks on top of larger disks only. Updated
11/09/02 very minor solution code update
|

|
Traffic Lights by Karl Scherer
[03/17/01] solitaire game; 1 variant (randomized)
Make all
Traffic Lights show the green light. |

|
Train by Karl Scherer
[02/23/02] solitaire game; 2 variants
Classical
train problem: swap wagons A and B and return the locomotive
to original position. Updated
01/18/03 graphics of shunts improved |

|
Train II by Karl Scherer
[03/16/02] solitaire game; 1 variant
Classical
train problem: swap wagons A and B and return the locomotive
to original position. Updated
01/18/03 graphics of shunts improved |

|
Train III by Karl Scherer
[01/18/03] solitaire game; 1 variant
Classical
train problem: swap wagons A and B and return the locomotive
to original position. |

|
Transform by Karl Scherer
[11/08/03] solitaire game; 21 variants
Transform
the setup shown on the left half the screen into the setup
shown on the right half of the screen. Updated
11/15/03 added variants; fixed bugs |
 |
Triki by Karl Scherer
[07/06/02] solitaire game; 2 variants
First the
position is randomized. Then click two arrows to swap two rows
or two files (the first of which will be reversed), thus
recreating the original position. Updated
09/21/02 freeplay variants removed |

|
Alan
Turing's Turing Machine by Karl Scherer
[01/26/02] solitaire tutor; 6 variants
(customizable)
Learn
about a Turing Machine. Updated
03/22/03 improved graphics |

|
Alan
Turing's Turing Machine II by Karl Scherer
[02/02/02] solitaire tutor; 5 variants
(customizable)
Extension
to the Turing Machine, allowing for 16 input/output symbols
(including 0 to 9) and 26 state programs. Updated
03/22/03 improved graphics |
 |
Twin Maze by Karl Scherer
[02/10/01] solitaire game; 2 variants (randomized)
Collect
all the tokens with the black piece. Problem is, you can only
control its twin. |
 |
Twist by Karl Scherer
[06/17/01] solitaire game; 2 variants (randomized)
Re-create
the start position. With each click you can rotate the colours
in a square or in a circle. Updated 01/17/04 improved
graphics |
 |
Twist II by Karl Scherer
[07/14/01] solitaire game; 5 variants (randomized)
Re-create
the start position. With each click you can rotate the colours
in a square or in a circle. |
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Twisted Tour by Karl Scherer
[11/15/03] solitaire game; 27 variants (1
randomized)
Visit the
marked destinations on the map according to their
numbers. Updated
11/22/03 improved graphics |
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UFO-Logic by László Nagy
[07/05/03] solitaire game; 19 variants
UFO's can
only bump onto others. Move the yellow UFOs into the
center. |
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Uncover by Karl Scherer
[07/02/00] solitaire game; 20 variants
Use the
movement of chess pieces to uncover the beautiful picture.
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Unmatch by Karl Scherer
[08/04/01] solitaire game; 6 variants (randomized)
Essentially, the game 'Unmatch' is the game 'Match'
played in reverse. Updated
03/15/03 improved graphics |
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Unplay Chess by Karl Scherer
[07/14/01] solitaire game; 5 variants
Play chess
backwards from a given position to the standard starting
position. Ideal chess tool for retrograde analysis.
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Up And Down by Karl Scherer
[07/06/02] solitaire game; 2 variants
Overlapping tiles form a maze that you have to
negotiate alternating going up or down on each step.
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James
McCombe's Vexed by Ed van Zon
[10/13/01] solitaire game; 538 variants
Move a
block to the left or right - gravity will drop them. Ending up
next to a similar block will dissolve both. Now, clear up the
lot. Updated
02/16/02 better solutions by Alfred Pfeiffer
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New! W-o-r-d-e-r New! by K. Franklin
[01/10/04] solitaire game; 3 variants (randomized)
Unscramble
the letters to form a word. |
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Wazir Challenge by W. D. Troyka
[03/30/02] solitaire game; 17 variants
A
collection of Turn Off variants in which the pattern of light
changes correspond to the moves of various fairy chess
pieces. Updated
01/18/03 15-move solution included |
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Brian Silverman's Wireworlds by Karl Scherer
[08/16/03] solitaire game; 55 variants
A
collection of cellular automata, like Conway's "Game of Life".
This time, their life is on the line, which makes for an
electronics simulator. Updated 01/17/04 many new findings
and changes |
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Y-Backtrack by Karl Scherer
[12/16/01] solitaire tutor; 30 variants
(customizable)
Watch the
operation of a backtracking program in action and enjoy the
solutions it comes up with for a given Y-pentomino!
Updated 08/09/03 made solutions available via
Help/Show Solution |
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Y-Primes by Karl Scherer
[11/24/01] solitaire game; 30 variants
For the
Y-pentomino all known prime rectangles are presented small
enough to fit onto board size 32x32. Updated
02/09/02 corrected some file references
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Ypento by Karl Scherer
[11/25/00] solitaire game; 6 variants
Fill the
given area (from one of the variants or created by yourself)
with the Y-Pentomino tiles. |