 |
Abalone vari by Jens Markmann and
László Nagy [07/19/03] 2-player game; 12 variants
Push your
opponent's marbles off the board. |
 |
Africa University by Ingo Althofer
[05/17/03] 2-player game; 2 variants
Black
drops A's, Red drops U's. Be the last to move.
|
 |
Akron by Cameron Browne
[10/04/03] 2-player game; 3 variants
A marble
stacking connection game: you win by connecting your edges of
the board with a chain of your marbles. |

|
A. K. Dewdney's Alak by V. Everaert
[02/02/03] 2-player game; 7 variants
Alak is a
pseudo-Go played on a line. Updated
02/08/03 added board; included zrf for ZoG 1
|
 |
Alta by W. D. Troyka
[08/10/02] 2-player game; 2 variants
Connect
your corners. A connection may be composed of both colors but
you only control the tiles of your own. |
 |
Altairian by W. D. Troyka
[02/09/02] 2-player game; 3 variants
Checkers,
as played in a galaxy near you. Updated
03/23/02 improved piece valuation; added sounds
|
 |
A-Maze for Two by Karl Scherer
[02/02/03] 2-player game; 3 variants
Area Maze
or A-Maze: visit all four corners and the centre before your
opponent does. |
 |
A-Maze for Two II by Karl Scherer
[02/02/03] 2-player game; 25 variants (randomized)
Another
A-Maze: be the first to visit the five red circles.
|
 |
Ancient Battles by J.M. Salo
[06/09/02] 2-player game; 1 variant
A war
game, played moderately well by Zillions. |

|
David
Smith' Andantino by L. Lynn Smith
[06/28/03] 2-player game; 1 variant
Drop a
stone neigbouring at least two others. Create a line of 5 or
completely enclose 1 or more enemy stones. |
 |
John W.
Mollett's Annexation by K. Franklin
[03/22/03] 2-player game; 6 variants
Same rules
and object as Othello/Reversi, played on a cross-shaped
board. |
 |
Annuvin by Jeff Roy
[11/17/01] 2-player game; 1 variant
In this
game, capturing your opponent's pieces makes their remaining
pieces more powerful. |
 |
AntiStack4 by Key McKinnis
[03/10/01] 2-player game; 9 variants
Force your
opponent to connect four in a row. |
 |
Jochen
Dreschsler's Apex by L. Lynn Smith
[05/11/02] 2-player game; 1 variant
Create a
chain of stones connecting two board edges; white connects top
and bottom, black left and right. |
 |
Apex 5x5 by Markus Salo
[08/03/02] 2-player game; 1 variant
Create a
chain of stones connecting two board edges; white connects top
and bottom, black left and right. |
 |
Area by Karl Scherer
[10/18/03] 2-player game; 12 variants
Get the
most area by claiming rectangles in turn. Updated
11/01/03 8 variants added, bugs corrected, area counters
added |
 |
Aries by Chris Huntoon
[02/08/03] 2-player game; 1 variant
Butt your
Ram to one of your opponent, thus pushing it back and
ultimately off the board. Try to occupy your opponent's
corner. |
 |
Arimaa by Omar Syed
[11/30/02] 2-player game; 1 variant
The first
player to get just one Rabbit across the board to the other
side wins. You can freely position your animals on the back
rows before the race starts. Updated
05/10/03 several mods by L. Lynn Smith
|
 |
Armada by Chris Huntoon
[11/04/00] 2-player game; 1 variant
Sink all
your enemy ships or seize control of your enemy's dock. On a
turn, a ship may sail diagonally forward, turn, or attack
sideways. |
 |
Atomic by Joonas Kekoni
[03/02/02] 2-player game; 3 variants
When a
cell contains equal or more atoms than it has neighbours, it
will explode (sow its atoms to its neighbours), possibly
starting a chain reaction. |
 |
Atomic Pile by L. Lynn Smith
[09/01/01] 2-player game; 2 variants
Build an
Atom, similar to one of the three starting patterns, inside
the Core. It's pretty difficult. |
 |
Atoms by Robert A. Kraus
[03/04/00] 2-player game; 6 variants Isotopes
included
Build
molecules with your atoms and keep the ability for
change. Updated
01/25/03 Optimized code (for ZoG 2!); changed variants.
|
 |
Australian Football Chess by Robert
Winkel [12/13/03] 2-player game; 1 variant
Pick up
the football with a normal capturing move. A piece cannot move
with the football, but can kick it up to 4 squares in any
direction. Kick through the opposite goal to win.
|
 |
Backgammon by W. D. Troyka
[10/06/01] 2-player game; 4 variants
The
classic table game. Comes with the popular variants
Nackgammon, Hypergammon, and Deadgammon. Updated
06/15/02 now requires Zillions 1.3 (down from 1.3.1)
|

|
BallaBalla by Ingo Althofer
[07/06/02] 2-player game; 1 variant
Game
inspired by the World Football Championships 2002 final
between Germany and Brazil. |
 |
Barrier by Karl Scherer
[11/23/02] 2-player game; 5 variants
Build
fences and stalemate your opponent. |
 |
Milton Bradley's Battle by Andreas Kaufmann
[02/02/03] 2-player game; 9 variants
Zillions
implementation of Stratego ® of Hasbro Inc.. Updated
05/31/03 3 new variants; assorted improvements
|
 |
Battle Lines by Charles D. Gray
[05/05/01] 2-player game; 2 variants
Zillions
does War Games! This is a pretty generic wargame, with a
complete boardgame type format in that the map is totally
symmetrical. |
 |
Battle of Britain by Markus Salo
[05/31/03] 2-player game; 1 variant
Break
through the enemy fighters and reach the far row.
|
 |
Bivouac by L. Lynn Smith
[10/05/02] 2-player game; 2 variants
Occupy
your 4 goal cells (surrounded by your opponent at the start)
or reduce your opponent to 3 tokens. Updated
10/12/02 added variant; squashed a few bugs
|
 |
Dan-spil's
Black & White by Roland
Johansson [11/15/03] 2-player game; 2 variants
A cross
between Gomoku, Checkers and Othello: get 5-in-a-row.
|
 |
Blobs Deluxe by Keith Carter
[02/23/02] 2-player game; 8 variants
This
version of Blobs allows the player to select from seven color
coordinated sets of playing pieces. |

|
Blobs 1.1 - Halloween Edition by
Keith Carter [11/03/01] 2-player game; 8 variants
All
neighbours of the square you move a piece to become yours. End
up with more pieces than your opponent. Updated
01/26/02 corrected rare scoring error |
 |
Blobz by Keith Carter
[02/02/02] 2-player game; 1 variant
Blobz is a
variant of Blobs that uses a board geometry with seven
adjacent squares as opposed to eight (Blobs) or six
(Hexxagon). |
 |
Henry
Busch & Arthur Jaeger's Blue & Gray by Roger Cooper
[12/23/00] 2-player game; 1 variant
Move your
captain along the heavy line to the red dot. |
 |
Blue Nile by W. D. Troyka
[03/09/02] 2-player game; 3 variants
Find the
source of the river Nile. |
 |
David
Boll's Boll's Game by Matthew M. Burke
[03/15/03] 2-player game; 1 variant
Pieces
change ownership based on relative positions. Eliminate the
pieces of your opponent. |
 |
Bruce
Harper and Duncan Suttles's Bombalot by Paul Ruane
[09/08/01] 2-player game; 2 variants
Win by
moving any two pieces into the extra squares at the opponent's
side of the board or by capturing all of the opponent's
pieces. |
 |
Bombardment by Chris Huntoon
[02/15/03] 2-player game; 1 variant
Be the
first to hit the enemy's coast with a Missle. A Missle may
detonate, destroying with it all Missles on the eight
surrounding squares. |
 |
Boolean Rithmomachia by L. Lynn
Smith [02/22/03] 2-player game; 1 variant
Novel game
concept where 'binary' pieces interact depending on their
bit-patterns. |

|
Breakthrough by W. D. Troyka
[10/15/00] 2-player game; 4 variants
Knights in
shining armor face off and try to break through one another's
ranks. Updated
07/28/01 Extended documentation. |
 |
British Square by W. D. Troyka
[09/14/02] 2-player game; 11 variants
Put more
pieces on the board than your opponent. You cannot place a
piece orthogonally adjacent to an enemy piece.
Updated 02/08/03 generalized (by Alfred Pfeiffer)
to allow for different board sizes |
 |
Bubbles for Two by Karl Scherer
[06/10/00] 2-player game; 20 variants
Now you
can enjoy Bubbles as a two player game with thousands of
variations. |
 |
Bubbles for Two II by Karl Scherer
[02/22/03] 2-player game; 40 variants
Pop all
your opponent's bubbles first. |
 |
Alex
Randolph's Buffalo by Maurizio De Leo
[08/17/02] 2-player game; 8 variants
Get the
buffalo's accross the river. Updated
02/02/03 plays better; new graphics |
 |
Bugs by Karl Scherer
[10/06/01] 2-player game; 1 variant
Squash all
your opponent's Bugs by 'bumping' into them. |
 |
Bunny War by L. Lynn Smith
[08/11/01] 2-player game; 2 variants
Run any
straight vacant line or hop an adjacent opponent Bunny to
capture it. The game is won when your opponent has one Bunny
left. |

|
Georg
Dunkel's Bushi Shogi by L. Lynn Smith
[10/19/02] 2-player game; 1 variant
Put your
Samurai (a cube with different faces) in the right 'posture'
in relation to your opponent's. |
 |
Christian
Freeling's Bushka by Ed van Zon
[12/30/00] 2-player game; 1 variant
Bushka's
"capture by approach" originates in Fanorona, a game from
Madagascar. Bushka looks like Dame but it's a very different
game. Updated
11/01/03 altered board dimensions; improved graphics
|
 |
Butterfly by Karl Scherer
[10/18/03] 2-player game; 4 variants
Get your
tokens to the opposite corner. Every cell limits the
directions you can go to next. Updated
11/01/03 corrected description |
 |
George S.
Parker's Cam by W. D. Troyka
[10/12/02] 2-player game; 2 variants
Small
version of George S. Parker's classic 19th century boardgame
Camelot. |
 |
George S.
Parker's Camelot by W. D. Troyka
[01/05/02] 2-player game; 2 variants
George S.
Parker's classic 19th century boardgame of knights and
castles. Updated
10/12/02 modified notation graphics; corrected capture
bug |
 |
Michael W.
Nolan's New! Camette New! by W. D. Troyka
[01/05/02] 2-player game; 2 variants
Miniature
version of George S. Parker's classic Camelot.
|
 |
Campaign by Chris Huntoon
[12/29/01] 2-player game; 1 variant
Hop your
knight around - it drops a flag on every square it leaves. Get
5 flags in a row to win or stalemate your opponent.
|

|
Cannibal Clobber by Ingo Althofer
[08/09/03] 2-player game; 6 variants
Like
Clobber every move must be a capture. Unlike Clobber you may
eat your own stones too. |
 |
Carrots by Karl Scherer
[11/30/02] 2-player game; 4 variants (randomized)
Eat more
carrots than your opponent. |
 |
Carrots II by Karl Scherer
[02/22/03] 2-player game; 1 variant (randomized)
Make your
Rabbit eat all its Carrots first. |

|
William
Chang's Cascades by L. Lynn Smith
[02/23/02] 2-player game; 2 variants
A game
based upon the flow of water carving out a
mountainside. |
 |
Cat & Mouse for Two by Karl
Scherer [06/30/01] 2-player game; 3 variants
(randomized)
Two cats
compete for food. The variants have more active mice. Six
buttons trigger a few hundred different game variants.
Updated 08/02/03 minor name change
|
 |
Cats & Dogs by Chris Huntoon
[12/29/01] 2-player game; 2 variants
On each
turn a cat or dog is placed on the board, but the squares
adjacent to an opponent are forbidden. Stalemate your opponent
to win (or loose in the second variant). |
 |
Celestial Checkers by Chris Huntoon
[08/25/01] 2-player game; 1 variant
Checkers-like game where each animal (piece) possesses
its own unique combination of strength and intelligence.
|
 |
Chase by Karl Scherer
[06/10/00] 2-player game; 5 variants
Increase-the-squeeze type of game: stalemate the king
to win (the other variants use another piece).
|
 |
Chase II by Karl Scherer
[11/17/01] 2-player game; 20 variants
Increase-the-squeeze type of game: stalemate the king
to win (the other variants use another piece). Instead of the
obvious unoccupied adjacent space, there might be another
'escape route'. |
 |
Chameleons by Chris Huntoon
[06/01/00] 2-player game; 1 variant
A
Chameleon that stays on a different color for more then one
round changes color. Updated
10/28/00 corrects image problem with Windows NT/2000.
|
 |
Chaverse by K. Franklin
[05/17/03] 2-player game; 5 variants
Try to
reach the back row with one piece. There's no capture, but
you're obligated to jump if you can. |
 |
Checker Games by Uwe Wiedemann
[06/30/01] 2-player game; 18 variants
This zrf
includes a bunch of checker games and variants.
|
 |
Chessapawn by Robert Price
[11/10/01] 2-player game; 2 variants
Get a
piece to the far rank first, or stalemate your opponent.
|
 |
Chip by K. Franklin
[01/05/02] 2-player game; 5 variants
Checkers
that flip (instead of get captured). |
 |
David
Gale's Chomp by J.P. Ikaheimonen
[2/19/99] 2-player game; 7 variants
A
2-dimensional Nim game from the columns of Martin
Gardner. |
 |
Cleave by Chris Huntoon
[12/08/01] 2-player game; 1 variant
A variant
of the Thai game of Mak-yek, in which capture takes place by
custodianship and by intervention. |
 |
R.Nowakowski, M.Albert and J.P.Grossman's Clobber by Ingo Althofer
[04/06/02] 2-player game; 3 variants
Jump on a
neighbouring opponent thus 'clobbering' it. Be the last to
move. |
 |
Conflict by Alexander Stevens
[02/10/01] 2-player game; 1 variant
Capture
all your opponent's Myrmidons. A Myrmidon cannot capture
unless it is defended itself. |
 |
Congklak by W. D. Troyka
[09/08/01] 2-player game; 2 variants
A Mancala
game played in Indonesia, Malaysia, and the Phillipines. It is
known by a variety of regional names, including Sungka and
Dakon. |
 |
Conspirators by L. Lynn Smith
[12/29/01] 2-player game; 1 variant
Start by
placing all stones in the central area, one per turn. Then be
the first to get all your stones on those red Shelters, by
moving or jumping. |
 |
Contra by K. Franklin
[01/04/03] 2-player game; 5 variants
A 'Fox
& Geese' type of game. |
 |
Corner by Joonas Kekoni
[03/02/02] 2-player game; 1 variant
Take a
ball from the board in each turn and gather the most
points. |
 |
Joăo
Neto's Court by L. Lynn Smith
[10/11/03] 2-player game; 2 variants
With 2
blue, 2 red stones and 2 more Peasants in hand you can change
your Peasant pieces into more capable ones. Now capture all
your opponent's Peasants. |
 |
Cowboys by Chris Huntoon
[02/02/03] 2-player game; 2 variants
A variant
of the territorial game Amazons. |

|
Cows and Leopards by Karl Scherer
[12/23/00] 2-player game; 6 variants
The
Leopards try to eat all the Cows. Two of the variants are "16
Soldiers II" and "23 Soldiers". |
 |
Cross-Endodoi by W. D. Troyka
[01/19/02] 2-player game; 4 variants
Endodoi
variant: holes with an odd number of beans sow clockwise,
whereas holes with an even number continue to sow
counterclockwise. |
 |
Cross-Kalah by W. D. Troyka
[05/26/01] 2-player game; 4 variants
Kalah
variant: holes with an odd number of beans sow clockwise,
whereas holes with an even number continue to sow
counterclockwise. |
 |
Cross-Wari by W. D. Troyka
[05/19/01] 2-player game; 4 variants
Wari
variant: holes with an odd number of beans sow clockwise,
whereas holes with an even number continue to sow
counterclockwise. Updated
05/26/01 Fixed bug and ZoG 1.3 compatibility.
|
 |
Crosscram (also known as
Domineering) by J.P. Ikaheimonen
[2/21/99] 2-player game; 6 variants
A
wonderful domino placing game which Zillions is fiendishly
good at. |
 |
Crowded Checkers by Bill Bahrenfuss
[11/20/99] 2-player game; 1 variant
American
checkers played on a 10x10 board. |
 |
Crusade by Keith Carter
[05/11/02] 2-player game; 4 variants
Have the
most pieces remaining when no more moves are possible.
|
 |
Cube & AntiCube by L. Lynn Smith
[07/21/01] two 2-player game; 2 variants each
These are
simple placement puzzles played upon a 4x4x4 field. In Cube
you must form a cube, while in AntiCube you must NOT form a
cube. |

|
V.R.
Parton's Damate by Peter Aronson
[06/02/01] 2-player game; 5 variants
Damate is
a version of Checkers (Draughts) played with Chess pieces on a
10 x 10 board. Updated
12/29/01 corrected promotion rule; added variant.
|
 |
Christian
Freeling's Dameo by Ed van Zon
[02/16/02] 2-player game; 2 variants
'Orthogonal draughts' variant adding diagonal movement,
inspired by Ljuban Dedic' Croda (included as a
variant). Updated
12/06/03 improved defensive play |
 |
Jeff
Pickering and Ben van Buskirk's Dao by L. Lynn Smith
[07/28/01] 2-player game; 1 variant
Alignment
game: arrange your pieces in a line, a 2x2 square or occupy
the corners |
 |
Dara by L. Lynn Smith
[12/29/01] 2-player game; 1 variant
Start by
placing all stones, one per turn. Capture one enemy stone by
forming a line of three. When your opponent loses the ability
to form aline of three, you win. |
 |
Defense in Depth by Roger Cooper
[05/11/02] 2-player game; 6 variants
Can the
one Runner reach the bottom of the board or can the 3 Tackles
block him? Updated
05/18/02 fixed image load bug |
 |
Deflector by Karl Scherer
[07/28/01] 2-player game; 3 variants
Move all
your pieces to your opponent's starting positions.
Updated 05/04/02 corrected text
|
 |
Deflector II by Karl Scherer
[08/11/01] 2-player game; 2 variants
Move all
your pieces to your opponent's pieces starting positions,
taking into account the kind of each piece. Updated
05/04/02 corrected text |
 |
Desdemona by Joao Pedro Neto
[11/18/00] 2-player game; 1 variant
An Othello
variant, using a neutral gray piece. |
 |
Desert Chess by Uwe Wiedemann
[01/12/02] 2-player game; 1 variant
The pieces
neighboring the moving piece will desert to the other side.
Win by eliminating all enemy pieces or stalemating your
opponent. |
 |
Dipole by Ingo Althofer
[05/24/03] 2-player game; 6 variants
Players
alternate putting dipoles on the board. A pole can't be a
neighbour to one of its own kind. Be the last to play.
|
 |
DNA Breakthrough by Ingo Althofer
[08/16/03] 2-player game; 2 variants
Move one
of your acids to the back row. Acid pairs can be joined,
making them invulnerable, but they can't move as a
pair. |
 |
Documenta by Ingo Althofer
[06/15/02] 2-player game; 2 variants
Prevent
your opponent to put another 3-square bar on the board.
|
 |
Dodge This! by Robert Gauss
[02/16/02] 2-player game; 9 variants
Move all
your pieces to your opponent's starting positions or block his
moves. |
 |
Domina by Karl Scherer
[09/08/01] 2-player game; 3 variants
Dominoes
move by rotation. Reach the opposite border before your
opponent does. |
 |
Doors for Two by Karl Scherer
[11/03/01] 2-player game; 8 variants (2 randomized)
Capture
your opponent, but beware, the maze changes on every
move. |

|
Double Alquerque by Brandon
Burkholder [11/02/02] 2-player game; 4 variants
Alquerque
using a double board. |
 |
Andrew B.
Perkis' Double Take by W. D. Troyka
[03/01/03] 2-player game; 1 variant
The board
consists of 2 separate grids, one for each player. Capture
takes place by "sandwiching" an opponent. Now, try to occupy
the far row. |
 |
Ducado by Karl Scherer
[12/30/00] 2-player game; 4 variants
Place
tokens to win coins. This is a game of memory, luck and
skill. Updated
08/10/02 added variants |
 |
Duck Pond by W. D. Troyka
[12/16/00] 2-player game; 1 variant
Get all
your ducks in a row. |
 |
New! Ecke New! by Charlie Foxtrot
[01/03/04] 2-player game; 10 variants
Move or
add disks, while trying to stalemate your opponent.
|

|
Edges by Peter Aronson
[03/09/02] 2-player game; 2 variants
The goal
of Edges is to surround squares with more points worth pieces
than your opponent. |
 |
Elephant Checkers by Peter Aronson
[09/14/02] 2-player game; 1 variant
Elephant
Checkers is basically Turkish Checkers played on an Xiangqi
board with a few extra rules and more pieces.
|
 |
Ellen's Checkers by Roger Cooper
[03/15/03] 2-player game; 12 variants
Checkers
with reduced number of pieces to learn the game. Each variant
starts with one piece more than the previous one.
|
 |
Christian
Freeling's Emergo by Ed van Zon
[02/22/03] 2-player game; 1 variant
Column
checkers: jumping a piece takes along the top man as a
prisoner underneath the piece that jumped. |
 |
Endodoi by W. D. Troyka
[07/07/01] 2-player game; 4 variants
Endodoi is
a well-known multi-lap Mancala game played in Kenya and
Tanzania. |
 |
Rich
Gowell's Entrapment by Jens Markmann
[06/10/00] 2-player game; 5 variants
Render
your opponent's roamers incapable of movement by surrounding
them with your own barriers and roamers. Requires
Zillions version 1.1.1 ! |
 |
Robert
Abbott's Epaminondas by W. D. Troyka
[02/16/02] 2-player game; 3 variants
Line up
your men to gain in movability and strength. Updated
02/02/03 changed board graphics |
 |
R. Wayne
Schmittberger's Escapade by J.P. Sharp
[08/19/00] 2-player game; 1 variant
This
original "running game" (reach the far side first with your
General) also has a chess-like feature in that capturing the
opponent's General wins the game too. |
 |
Euclid by Chris Huntoon
[02/02/03] 2-player game; 2 variants
Reduce
your opponent to two or less pieces. Euclid uses the
coordination method of capture from Ultima. |
 |
Evasion by Karl Scherer
[07/28/01] 2-player game; 4 variants
Move all
your pieces to the last two ranks of the board.
|
 |
Evasion II by Karl Scherer
[08/11/01] 2-player game; 2 variants
Move all
your pieces to the last two ranks of the board, taking into
account the position of each piece kind. |

|
Extreme Checkers by Peter Aronson
[02/03/01] 2-player game; 4 variants
A mix of
Anglo-American Checkers capture by jump and War Variant Hasami
Shogi-style custodian capture. |
 |
Fairy Tale Draughts by Chris Huntoon
[06/04/00] 2-player game; 1 variant
Dragons
abduct Damsels, Knights subdue Dragons, and Damsels beguile
Knights. Any given piece can be strong, weak, or neutral
depending on the opponent's piece it is matched against.
Now requires Zillions version 1.2 !
Updated 01/20/01 Added maximal captures rule.
|
 |
Fandango by Chris Huntoon
[01/11/03] 2-player game; 1 variant
A
combination of Fanorona and Gothic Checkers. |
 |
Faustus by Chris Huntoon
[03/03/01] 3-player game; 1 variant
The
stone-paper-scissors theme translated to a unique 3-player
game: Wizards enslave Devils, Devils overthrow Angels, Angels
convert Wizards - a piece can only capture its designated
adversary. Requires Zillions version 1.2 !
|
 |
Sid
Sackson's Fields of Action by Peter Stobbe
[11/01/99] 2-player game; 4 variants
Moving one
piece changes the moving options of a lot of others in this
highly tactical game. |
 |
Fission by Robert A. Kraus
[01/04/03] 2-player game; 4 variants (randomized)
Atoms
collide and explode, taking down with it all neighbouring
atoms. Now, get rid of your opponent's atoms, while leaving at
least one of your own. |
 |
Five-Dice by Karl Scherer
[02/17/01] 2-player game; 6 variants
Variants 1
and 2 : traditional dice game. Variants 3 and 4 are solitaire
games. Variants 5 and 6 variants are slightly untraditional.
Updated 12/16/01 more user friendly when
passing. |
 |
Five field Kono by Brandon
Burkholder [11/02/02] 2-player game; 1 variant
Move your
pieces on the points of your opponents starting
position. |
 |
Fivethousand by Karl Scherer
[04/20/02] 2-player game; 4 variants
Implementation of the traditional dice game with 6 or 5
dice. Updated
04/27/02 win bug fixed; catch-up turn added
|
 |
Fool's Court by Joshua D. Neal
[02/25/00] 2-player game; 2 variants
Fool's
Court is an interpretation of the (somewhat unclear) rules for
King's Court, produced by Golden, billed as a 'supercheckers'
game. |
 |
Force by Chris Huntoon
[07/09/00] 2-player game; 1 variant
Line up
your men and become a Hero. Updated
10/28/00 corrects problems with Zillions 1.2.1 and an image
problem with Windows NT/2000. |
 |
Michael Howe's Forge by Michael Keller, Jeff Mallett
[12/1/98] 2-player game; 4 variants
Forge is a
fun new game played with men that never retreat. It's similar
to Neutron in some respects. |

|
Fortress by Karl Scherer
[12/16/00] 2-player game; 1 variant
Fortress
is a historic relative of the game 'Fox and Geese'. The
attacker has to occupy 15 spots in the 'fortress' to win. The
defender wins if he reduces the attacker to less than 15
pieces.
|
 |
Sean
Bridges' 4D Tic-Tac-Toe by L. Lynn Smith
[06/28/03] 2-player game; 1 variant
4-dimensional 3-in-a-row. Get as may lines of 3 as you
can. Updated
07/05/03 streamlined code |

|
Foxhunt by Karl Scherer
[12/16/00] 2-player game; 6 variants
Foxhunt is
a historic relative of the game 'Fox and Geese'. The Hunters
have to capture the Fox. You start as the Fox.
|
 |
French Military Game by Roger Cooper
[10/02/99] 2-player game; 1 variant
A "Fox
& Geese" type of game, popular in French military circles
of the 19th century. |
 |
Funnel by Darren Izzard
[03/04/00] 2-player game; 11 variants / 1 player game; 3
variants
Try to
funnel your Whirler to the red bottom square or catch all your
opponent's Whirlers. Updated
03/25/01 Finding solutions fixed. |
 |
Fusion by Robert A. Kraus
[01/25/03] 2-player game; 2 variants
Fuse a
proton with the other atoms and protons to gain majority of
your atoms. |
 |
Gamla Torget by Markus Salo
[07/05/03] 2-player game; 2 variants
Go to the
far corner space and back. |
 |
Gauntlet by Phillip L. Leduc
[01/06/01] 2-player game; 6 variants
Get to the
other side of the board. Can you win against overwhelming
odds? |
 |
German Checkers by Karl Scherer
[04/28/01] 2-player game; 2 variants
Checkers
in which a King moves any number of empty squares.
|

|
German Morris by Karl Scherer
[12/16/00] 2-player game; 4 variants
German
version of 9 Men's Morris. It adds the ability to jump and
disallows capture from an opponent's mill.
|
 |
Zoltan
Bartok's GLE'X by L. Lynn Smith
[05/04/02] 2-player game; 1 variant
Forming
triangles gains you bonus moves. Win by moving all your pieces
to the two farthest ranks, reduce your opponent to 3 pieces or
less, or stalemate your opponent. Updated
08/10/02 fixed a small error |
 |
Go by L. Lynn Smith
[09/29/01] 2-player game; 3 variants
The
ancient territory game Go, very popular in the far
east. |
 |
Go3D by L. Lynn Smith
[10/06/01] 2-player game; 1 variant
Go3D is a
two-player game played upon a 5x5x5 field and follows the
rules of 2D Go. |
|
Gomullo by Roland Johansson
[10/11/99] 2-player game; 8 variants
It's a
cross between Gomoku and Othello, where you win when you've
got n-in-a-row but where moves are made like regular Othello.
|
 |
Go-Moku 9 (incl. hexagonal Go-Moku
9) by Patrick S. Duff [09/02/00] 2 9-player games; 24
variants total
These
X-in-a-row games allow 2 to 9 players for each variant. Apart
from the 12 preset variants you can easily setup your
own. Updated
06/09/01 corrected win condition; added "move restriction"
option. Now requires Zillions version 1.3 !
|
 |
Joao Pedro
Neto's Gonnect by W. D. Troyka
[05/11/02] 2-player game; 1 variant
Connection
game that incorparates the rules of go. The goal is to connect
two opposite sides of the board with a chain of stones.
Updated 07/27/02 now 100% bug-free
|
 |
Gorgon by Chris Huntoon
[05/19/01] 2-player game; 2 variants
Immobilize
your opponent. Pieces move in a more or less checkers-like
fashion, but jumped-over pieces aren't removed - they only
turn to stone. Updated
01/18/03 forced variant added |
 |
Gradient 4 by László Nagy
[02/17/01] 2-player game; 10 variants
4-in-a-row
played on four 3x3 Vertical Tic-Tac-Toe boards, each rotated
at an angle of 90 degrees from each other. Updated
10/20/01 added variants |
 |
George S.
Parker's Grand Camelot by W. D. Troyka
[05/18/02] 2-player game; 1 variant
A
four-handed partnership version of George S. Parker's famous
boardgame Camelot. Updated
10/12/02 modified notation graphics; corrected capture
bug |
 |
Greg
Turner's Gro by Stephen Tavener
[07/29/00] 2-player game; 1 variant
Battle for
the Petri Dish: grow your bacteria and gain control of 3 out
of 4 corners. |
 |
Richard
Hutnik's Groups by W. D. Troyka
[12/21/02] 2-player game; 4 variants
Connect
all your pieces orthogonally to win. Updated
01/11/03 jumping move added (by R. Hutnik)
|

|
Hageby by Markus Salo
[01/25/03] 2-player game; 1 variant
Each
player drops 5 pieces on the board, after which they can move
or jump to capture. Updated
09/20/03 changed win condition |

|
Hageby for three by Markus Salo
[07/05/03] 3-player game; 1 variant
3-player
variant of Hageby. |
 |
Halfbreed by Karl Scherer
[09/01/01] 2-player game; 8 variants
Close
relative of Reversi, but here sandwiched enemy disks turn to
Halfbreeds, and sandwiched Halfbreeds change to your colour.
Halfbreeds are neutral. |
 |
Halma Star by Karl Scherer
[08/10/02] 2,3-player game; 9 variants
Move all
your tokens to the opposite turf. |
 |
Harlequinade by Darren Izzard
[02/06/00] 2-player game; 4 variants
Taking
three-in-a-row to a new level, Harlequinade looks much better
and actually is a fun game to play. |
 |
Havoc by Chris Huntoon
[01/18/03] 2-player game; 1 variant
Drop
numbers to fill the board, one per turn. After that, each turn
consists of planting your flag on an oppponent's number that's
adjacent to a higher number of you. |
 |
Hearts (cards) by Jeff Roy
[01/12/02] 2-player game; 1 variant
This game
plays one hand of the card game Hearts. |
 |
Piet
Hein's and John Nash's Hex by Jeff Roy
[08/19/00] 2-player game; 3 variants
Connect
your two sides with a chain of your stones. Updated
11/11/00 fixed problems with Zillions 1.2.1; improved
implementation and graphics. |
 |
Hex-Tac-Toe by W. D. Troyka
[08/04/01] 3-player game; 3 variants
3-player
tic-tac-toe: get three of your pieces in a row.
Updated 09/08/01 conformed rules of 3rd
variant. |
 |
Martin
Gardner's Hexapawn by Robert Price
[11/03/01] 2-player game; 33 variants
Get a pawn
to the far rank first. |
 |
Christian
Freeling's HexDame by Ed van Zon
[10/28/00] 2-player game; 1 variant
A
hexagonal International Draughts variant. Updated
12/27/03 improved graphics |

|
Christian
Freeling's HexEmergo by Ed van Zon
[03/01/03] 2-player game; 1 variant
Hexagonal
Emergo: jumping a piece takes along the top man as a prisoner
underneath the piece that jumped. |
 |
Hexi by Stephen Tavener
[07/22/00] 2-player game; 4 variants
A
hexagonal OCTI™ variant; includes Hexi for Kids.
Updated 03/03/02 image loading fixed.
|
 |
Heximondas by Keith Carter
[04/13/02] 2-player game; 2 variants
Hexagonal
variant of Robert Abbott's Epaminondas. |
 |
Hexxagon by Roland Johansson
[11/30/99] 2- and 3-player game; 6 variants
Attaxx/Blobs in a hexagonal form. Updated 5/1/00 now with 3-player
variant. |
 |
HighGround by John Nickerson
[03/10/01] 2-player game; 3 variants
The outer,
or lower, layers must be filled before the pegs can be placed
on the inner, or higher, grounds. |
 |
Hnefatafl by Karl Scherer
[12/23/00] 2-player game; 4 variants
The white
Hunns try to enclose the Hnefi (king), while the Hnefi with
the help of his black Hunns tries to reach the border.
Updated 07/07/01 improved board graphics.
|

|
Holmen by Markus Salo
[07/05/03] 2-player game; 1 variant
Go to the
far corner space and back again |
 |
Hop for Two by Karl Scherer
[09/04/00] 2-player game; 12 variants
Hop around
the field with one piece, trying to land on your opponent or
leave him without a hop. |
 |
Huntsmen by Jeff Roy
[07/15/00] 2-player game; 6 variants
Capturing
your opponent's pieces makes her remaining pieces more
powerful - so watch out! Updated
09/08/01 added variants; new graphics.
|

|
Hyperspace by W. D. Troyka
[09/23/00] 2-player game; 3 variants
A
simple-looking but intriguing five-dimensional (!!)
configuration game. Updated
12/30/00 improved implementation; added sounds.
|
 |
Ingelsta by Markus Salo
[11/08/03] 2-player game; 1 variant
Circular
Variant of Vilbergen. |
 |
Bernd
Kienitz's Isola by L. Lynn Smith
[05/11/02] 2-player game; 1 variant
Move your
King and drop a soldier. You lose when you can't do
that. |
 |
Ithaka by L. Lynn Smith
[01/05/02] 2-player game; 1 variant
The pieces
are neutral and can be moved by either player. Form a line of
three same-colored pieces or stalemate your opponent to
win. |
 |
Jackrabbits by Chris Huntoon
[09/02/00] 2-player game; 1 variant
See them
breed like, well, rabbits. The one taking the last square
loses. Updated
10/28/00 corrects image problem with Windows NT/2000.
|
 |
Jeremy's Nightmare by Ingo Althofer
[08/09/03] 2-player game; 1 variant
Somewhat
surrealistic tiling game. |
 |
Jeson Mor' (9 horses) by Roger
Cooper [01/08/00] 2-player game; 1 variant
9 horses
fight 9 horses for control of the center in this historical
Mongolian chess variant. |
 |
Jul-Gonu by Seo SangHyeon
[10/06/01] 2-player game; 3 variants
Jul-Gonu
is a type of Gonu, which is a category of Korean traditional
board games. |
 |
Jeu de Dames by David GLAUDE
[11/04/00] 2-player game; 1 variant
Also known
as International Draughts/Checkers. Requires Zillions
version 1.2 ! |
 |
Joust by Gerry Quinn
[2/21/99] 2-player game; 1 variant
It's
Knight against Knight: A game based on the Knight's Tour
puzzle. |
 |
Jumping Beans by Chris Huntoon
[09/01/01] 2-player game; 1 variant
Jump an
enemy bean to capture it. Eliminate all of the opponent's
Beans or move one's last remaining Bean to the center
square. |
 |
Kalah by W. D. Troyka
[05/05/01] 2-player game; 4 variants
Kalah is a
popular Mancala game commonly found on internet game sites,
sometimes under the names Kalaha, Makalah, or simply
Mancala. Updated
05/26/01 Fixed bugs; optimized code. |
 |
Kanim by Karl Scherer
[03/30/02] 2-player game; 11 variants
A NIM-type
of game: be the last player to capture a piece. You can make
two moves on each turn. |
 |
Karaman by Markus Salo
[07/06/02] 2-player game; 2 variants
Move your
King (or jump-capture a soldier) and drop a new soldier. You
loose if you can't do that. |
 |
Brian
Taylor and Peter Forbes' Kensington by Alex Sutton, W. D.
Troyka and Keith Carter [04/26/03] 2-player game; 1
variant
The game
has some resemblance to 9 mens morris. Occupy all six points
of a white hexagon or a hexagon of your own color.
Updated 05/03/03 win condition bug corrected
|
 |
Joao Pedro
Neto's Khan by W. D. Troyka
[07/06/02] 2-player game; 1 variant
Win by
moving a Soldier to the opposite row or by capturing all enemy
Soldiers. |
 |
Kick and Run by Ingo Althofer and
Peter Stahlhacke [06/28/03] 2-player game; 2
variants
Breakthrough game: get one man on the far corner
square. |
 |
Killer Amazons by Ingo Althofer
[01/04/03] 2-player game; 3 variants
Based on
Amazons, a territory game, here the Amazon may capture any
other be it friend or foe. |
 |
King's Court by K. Franklin
[06/09/02] 2-player game; 1 variant
An
implementation of "The Original Game of Supercheckers",
released as a board game by the Western Publishing Company in
1989. Updated
07/06/02 fixed Define errors |
 |
Kneippen by Markus Salo
[02/15/03] 2-player game; 1 variant
Each
player drops 6 pieces on the board, after which they can move
or jump to capture. Updated
09/13/03 changed win condition |
 |
Konane by L. Lynn Smith
[12/29/01] 2-player game; 1 variant
Each
player starts by removing one of his stones stone from the
edge. Then, you must jump, thus capturing, on each move. The
last one to move, wins. |
 |
Krokek by Markus Salo
[08/23/03] 2-player game; 2 variants
Move your
army to the opponent's corner to win. |
 |
Kroma by Larry Wheeler
[10/04/03] 2-player game; 72 variants
Each
piece's movement is dependent on the position of other pieces:
the legal moves of a piece are determined by which friendly
pieces are currently sitting on squares of that piece's
color. |
 |
Kubatoo by Keith Carter and Dan
Troyka [07/19/03] 2-player game; 9 variants
Collect 7
neutral marbles by pushing them off the board. This game
comes with four different AI opponents. |
 |
Lahti by Markus Salo
[09/13/03] 2-player game; 4 variants
Capture
all enemy pieces or move your last piece on the marked
square. |
 |
Lambchop by W. D. Troyka
[11/24/01] 2-player game; 28 variants
Eat more
than half the grass on the pasture to win. Requires
Zillions version 1.3 ! |
 |
Emanuel
Lasker's Lasker Morris by Ingo Althofer
[07/19/03] 2-player game; 4 variants
A "9 Men's
Morris" variant in which dropping and moving may happen in
arbitrary order. |
 |
Latrunculi by L. Lynn Smith
[07/28/01] 2-player game; 2 variants
Latrunculi, or Ludus Latrunculorum, is an ancient board
game of the Roman Empire: capture all but one of your enemy's
pieces. Updated
08/18/01 jump-capture bug fix, rule change.
|
 |
Leapfrog by Chris Huntoon
[05/27/00] 2-player game; 1 variant
Frogs leap
over any other, capturing enemy frogs. But beware, capture
thus reduces your own maneuverability. Updated
10/28/00 corrects image problem with Windows NT/2000.
|
 |
G.
Lewthwaite's Lewthwaite's Game by W. D. Troyka
[06/15/02] 2-player game; 4 variants
Move a
piece onto an adjacent free square. You loose if you
can't. |
 |
Edward de
Bono's L-Game by Karl Scherer
[05/13/00] 2-player game; 1 variant
Looking
deceivingly simple, this little game actually takes some
lateral thinking to tackle succesfully. Updated
05/27/00 Corrects the rules to move only one square and
adds some variants. |
 |
Lift by Karl Scherer
[01/25/03] 2-player game; 3 variants
Remove a
pair of equally numbered tokens that are both adjacent to an
enemy piece. |
 |
Line4: Zero Gravity by K. Franklin
[06/22/02] 2-player game; 9 variants
Get 4 in a
row; checkers can be 'dropped' against all edges, not just
from the bottom. |
 |
Line4plus by K. Franklin
[04/06/02] 2-player game; 10 variants
Get 4 in a
row; but on each checker drop, all adjacent pieces are
flipped. Updated
07/06/02 improved piece image |
 |
Claude
Soucie's Lines of Action by Seo Sanghyeon
[12/07/02] 2-player game; 1 variant
Move your
pieces until they are all in one connected group.
|
 |
Ljura by Markus Salo
[11/08/03] 2-player game; 1 variant
A variant
of an ancient Indian game Lau Kati Kata. |
 |
Loop game by David J. Bush
[02/08/03] 2-player game; 2 variants
A
3-dimensional tile stacking game. Form a loop with your
tiles. |
 |
Ludos by Karl Scherer
[11/30/02] 2-player game; 1 variant
Move your
Men into your opponent's home turf. |
 |
Christian
Freeling's MacBeth by Ed van Zon
[10/02/99] 2-player game; 8 variants
A
hexagonal Othello variant. Updated
12/27/03 improved graphics |
 |
Mancala by W. D. Troyka
[10/27/01] 3 2-player games; 5 variants each
Three
classic Mancala games played on a variety of board
sizes. Requires Zillions version 1.3.1 !
|

|
Match for Two by Karl Scherer
[08/04/01] 2-player game; 6 variants (randomized)
Fill the
board with the given tiles. The player who cannot move anymore
loses. Updated
03/15/03 improved graphics; indicators board added
|
 |
Mice Maze by Karl Scherer
[06/09/02] 2-player game; 6 variants
Stalemate
your opponent by blocking his path with walls or killing him.
Eat cheese to gain wall-gnawing strength. |

|
Christian
Freeling's MiniMancala by Aleksey D. Tetyorko
[08/02/03] 2-player game; 2 variant
The
"Noughts & Crosses" of the mancala family.
|
 |
Mix-n-Match by Chris Huntoon
[02/17/01] 2-player game; 1 variant
Both
players may move any piece, but one, Mix, can only jump and
capture different pieces, while the other, Match, must jump
and capture equal pieces. |
 |
Moebius Morris by Ingo Althofer
[04/19/03] 2-player game; 4 variants
A micro
mutation of Karl Scherer's "German Morris": the inner and
outer ring are connected like in a Moebius ring.
Updated 08/09/03 improved graphics (by Alfred
Pfeiffer) |

|
Moon Chess by Peter Aronson
[04/14/01] 2-player game; 1 variant
All pieces
move in the same way, but one can only capture a piece that's
equal or lower in rank. And at first you don't know which is
which since they all start out face down and scrambled.
|
 |
Moray Eels by Ingo Althofer
[05/24/03] 2-player game; 5 variants
Moray Eels
and Octopussies fight for supremacy. |
 |
Morris Games by Uwe Wiedemann
[07/14/01] 2-player game; 5 variants
This zrf
includes a couple of morris variants. |
 |
Morris Variants by László Nagy
[02/17/01] 2-player game; 8 variants
Morris on
a variety of boards. Updated
03/25/01 Variant 6 fixed. |
 |
Motala Ström by Markus Salo
[02/15/03] 2-player game; 1 variant
1-dimensional game where each player drops 4 pieces on
the board, after which they can move or jump to
capture. Updated
11/29/03 new graphics |

|
Donald
Green's Mouse Island by Stephen Tavener
[03/03/01] 2-player game; 6 variants
These are
picky mice - they only like the cheese on the other side of
the island, which is being rearranged all the time.
|

|
Mylaska by Karl Scherer
[12/16/00] 2-player game; 2 variants
Mylaska is
a simplified version of the game 'Laska' invented by world
chess champion Emmanuel Lasker.
|

|
Nanometer by Alexander Stevens
[09/16/00] 2-player game; 9 variants
Place your
pieces (molucules) in the shapes of molecular bonds. This game
somewhat resembles Hasami Shogi in that your pieces have to be
placed in a certain formation. |
 |
Neighbours by Frank Riepenhausen
[04/19/03] 2-player game; 2 variants
A piece
can move as many squares horizontally or diagonally as there
are directly adjacent pieces. Be the last one to move.
|
 |
Jan
Kristian Haugland's Neutreeko by Jonathan Welton
[04/20/02] 2-player game; 2 variants
Contraction of Neutron (whose movement is used) and
Teeko (from which the object is derived). Updated
06/09/02 added a 5x4 variant |

|
Neutron Variants by Robert A. Kraus
[04/07/01] 2-player game; 15 variants
Some
variants on the Neutron game. Updated
04/21/01 Three new variants added. |
 |
Piet
Hein's Nimbi by Guenther Rosenbaum
[03/18/00] 2-player game; 2 variants
A
hexagonal tri-directional Nim variant, available in English
and German versions. |
 |
Nimrod by Chris Huntoon
[06/17/00] 2-player game; 2 variants
Nimrod is
a three-dimensional Nim variant, which is more complex than
standard Nim. |
 |
Nosferatu by Chris Huntoon
[03/01/03] 2-player game; 1 variant
The
countryside is being plagued by a horde of vampires, led by
their dreadful lord, Nosferatu. The villagers need to slay him
but become a vampire themselves when attacked by
Nosferatu. |
 |
NotChess by Ronald Brierley
[07/05/03] 2 to 6-player game; 14 variants
Become the
only player remaining. |
 |
Isaak G
Shafran's Nu, Pogodi! by Ivan A Derzhanski
[08/11/01] 2-player game; 1 variant
A
hexagonal Fox and Geese variant. |
 |
Don
Green's Octi by Stephen Tavener
[07/29/00] 2-player game; 5 variants
Stripped
down version of the Octi board game, a simple game designed to
give computers a hard time; also includes Octi for Kids.
|
 |
OCTI for Kids by Don Green
[04/01/00] 2-player game; 2 variants
A simple
game designed to give computer programs a hard time. Great for
kids or play over the internet. Updated
05/24/01 corrected display problem with Zillions v1.3.
|

|
The Old Man and the Board Games by
Ingo Althofer [09/06/03] 2-player game; 1 variant
Get 4 (out
of 5) men in a row. |
 |
Orthokon by L. Lynn Smith
[08/25/01] 2-player game; 1 variant
The moving
piece changes all pieces which are orthogonally adjacent into
pieces of its own color. |
 |
Outfox by L. Lynn Smith
[12/14/02] 2-player game; 1 variant
On each
turn both players have a chance to play, decided by a
Rock-Paper-Scissors showdown. |
 |
Pairs for Two by Karl Scherer
[06/23/01] 2-player game; 1 variant (randomized)
Turn two
buttons over at a time and find the matching pairs.
|
 |
Pawns Only Chess by Uwe Wiedemann
[12/22/01] 2-player game; 1 variant
Reach the
far side before your opponent does. |
 |
Permission Denied by Ingo Althofer
[08/16/03] 2-player game; 1 variant
Breakthrough game. One of the five friends on the left
has to reach the colored zone within 50 moves.
|
 |
Petteia by Uwe Wiedemann
[07/14/01] 2-player game; 4 variants
Ancient
Greek game where you have to enclose a stone horizontally or
vertically to capture it. To win you have to immobilize your
opponent. Updated
10/05/02 fixed goal bug |
 |
Petteia Chess by Uwe Wiedemann
[12/29/01] 2-player game; 5 variants
Capture or
immobilize all the enemy stones. Capture takes place in the
custodian way, just like in the Petteia game.
|
 |
Photonic Attack by L. Lynn Smith
[08/25/01] 2-player game; 1 variant
Shoot
photons over the board and change enemy photons into your own
color by finishing adjacent to them. |
 |
John
Conway's Phutball by Matthew Burke
[10/13/99] 2-player game; 1 variant
Philosopher's Football: get that ball to the far side;
to be enjoyed using Net-play. |
 |
László
Nagy & György Tabi's Pikkpakk by Karl Scherer
[11/11/00] 2-player game; 10 variants
Surround
the red marble with four of your color by pushing a row or
file one position. Updated
03/29/03 graphics improved; sound corrected
|
 |
László
Nagy & György Tabi's Pikkpakk large by Karl Scherer and
László Nagy [07/19/03] 2-player game; 5 variants
Surround
the red ball with your own colours. |
 |
Playground Commandos by L. Lynn
Smith [11/24/01] 2-player game; 1 variant
The
pogo-ers need to occupy the central concrete square, while the
skateboarders try to keep them off. |
 |
Polarity by Chris Huntoon
[01/20/01] 2-player game; 2 variants
Draughts
variant where you win by capturing all positive pieces, but
lose if you capture all negative ones! Updated
01/18/03 handicap variant added |
 |
Polish Draughts by Malcolm Maynard
[12/08/01] 2-player game; 2 variants
Similar to
Russian Checkers, but on a 10x10 board. |
 |
Pompeii by W. D. Troyka
[12/02/00] 2-player game; 5 variants
Push and
shove your way to your opponent's home zone. Updated
01/20/01 Improved implementation. |
 |
Poulpy by Benoît Peschaud
[06/01/02] 2-player game; 12 variants
Get a
complete line of your pawns first. Updated
06/15/02 Poulpy-specific engine added |
 |
Alex
Randolf's Prairie by Jean-Louis Cazaux
[01/05/02] 2-player game; 1 variant
The hunter
must prevent the bulls from reaching the bottom row.
|
 |
Puppet King Checkers by Chris
Huntoon [01/18/03] 2-player game; 1 variant
Spanisch
Checkers with a twist: when a Man promotes to a King it
switches sides. |
 |
Push by Karl Scherer
[08/04/01] 2-player game; 8 variants
Move all
your pieces to the last two ranks of the board.
|
 |
Push II by Karl Scherer
[08/11/01] 2-player game; 2 variants
Move all
your pieces to the last two ranks of the board, taking account
the position of each piece kind. |
 |
Push 4 by László Nagy
[02/17/01] 2-player game; 14 variants
4-in-a-row
variant: you have to roll your ball from the border onto the
field, pushing the balls already present. Updated
10/27/01 added variants; new graphics |
 |
Push 4 X by László Nagy
[10/27/01] 2-player game; 24 variants
Triangular
version of Push 4. |

|
Rainer
Knizia's Pyramid-2D by Guenther Rosenbaum
[02/17/01] 2-player game; 4 variants
Be the
quickest to the top (blue goal field). |
 |
Python by Ingo Althofer
[01/18/03] 2-player game; 1 variant
Occupy the
opposite corner with one of your Pythons. There's no capture
here. |

|
Quad Wrangle by Keith Carter
[10/13/01] 2-player game; 3 variants
All
neighbours of the square you move a piece to become yours. End
up with more pieces than your opponent. |

|
Quad Wrangle (large) by Keith Carter
[10/13/01] 2-player game; 3 variants
All
neighbours of the square you move a piece to become yours. End
up with more pieces than your opponent. Updated
01/26/02 modified board graphic |
 |
Quandary by Peter G. Stobbe
[03/07/00] 2-player game; 8 variants
A game
where your available moves are directly influenced by the
position of your opponent's pieces (and vice versa).
|
 |
Quarto by 'Mark14' and Nagy Laszlo
[04/12/03] 2-player game; 4 variants
Create a
'quarto' - i.e. a line (or square) of 4 pieces that share any
one characteristic (shape, size, color or hole).
|

|
Queen's Guard by Karl Scherer
[12/09/00] 2-player game; 2 variants
See to get
your Queen in the centre, surrounded by the six Guards.
|
 |
Quicksilver by Chris Huntoon
[06/17/00] 2-player game; 1 variant
An
abstract capture-the-flag game, where the movement of pieces
is determined (and changed) by an accompanying "Guide Board".
Updated 10/28/00 corrects image problem with
Windows NT/2000. |
 |
Rabbit for Two by Karl Scherer
[10/27/01] 2-player game; 2 variants (randomized)
Make your
rabbit race more tunnels than your opponent's.
|

|
Redcappies and the Wolves by Ingo
Althofer [08/02/03] 2-player game; 1 variant
Blocking
game inspired by the fairy tale "Little Red Riding
Hood". |
 |
Rantron by K. Franklin
[01/04/03] 2-player game; 4 variants (randomized)
Neutron
with a randomized set-up. |
 |
Reactor by Robert A. Kraus
[01/04/03] 2-player game; 1 variant (randomized)
Neutrons
collide with atoms and explode, destroying all neighbouring
atoms. Neutrons are never destroyed. Now, get rid of your
opponent's atoms, while leaving at least one of your
own. |
 |
Reversi 3D by Roland Johansson
[11/22/99] 2-player game; 2 variants
Reversi in
3 dimensions. |
 |
Reversi Board Variations by László
Nagy [02/17/01] 2-player game; 6 variants
In Hungary
competitions are played on 6x7 or 8x7 boards. Also there's
some irregularly shaped boards, enjoyed mainly by
children. |
 |
Reversi II by Karl Scherer
[09/02/00] 2-player game; 2 variants
In
contrast to standard Reversi, in Reversi II you place half of
your own tokens and half of your opponent's tokens (each
player places 2 x 15 tokens). |
 |
Ring Board Checkers by Peter Aronson
[10/19/02] 2-player game; 3 variants
Anglo-American Checkers (Draughts) with a special board
and somewhat stronger Kings. |
 |
Ringo by Karl Scherer
[12/16/00] 2-player game; 1 variant
The
Attacker needs to get two men in the center; he loses if he's
got only one man left (or on threefold repetition).
|

|
River Chess by Karl Scherer
[12/16/00] 2-player game; 2 variants
Get one of
your pieces to the other side of the board. (the King is
nothing special here.)
|
 |
Rock around a Century by Ingo
Althofer [09/13/03] 2-player game; 1 variant
Assymetric
variant of "Rock around the Sun". In memoriam Erwin
Hecker, 1903 - 2003. |

|
Rock around the Sun by Ingo Althofer
[08/16/03] 2-player game; 3 variants
Move
single-step around the sun dial to get 4 men in a row.
|
 |
Roll 4 by László Nagy
[02/17/01] 2-player game; 4 variants
4-in-a-row
variant: the balls are rolled onto the board from the edge
until they hit another ball. Updated
10/27/01 added variants; new graphics |
 |
Roll 4 X by László Nagy
[10/27/01] 2-player game; 7 variants
Triangular
version of Roll 4. |
 |
Roll-Ing to Four by Ingo Althofer
and Thomas Rolle [06/07/03] 2-player game; 2
variants
Try to
roll four of your balls into a row, either horizontally or
vertically or diagonally. |

|
Roulette for Two by Karl Scherer
[04/21/01] 2-player game; 1 variant
English
version (no "00") roulette for two players. |
 |
László
Nagy's Rotaryh by Karl Scherer
[11/25/00] 2-player game; 1 variant
Fill the
centre with three of your marbles. To move, you rotate a
hexagonal ring of six positions any number of clicks, provided
there are more marbles of you than of your opponent in the
ring. Updated
12/16/01 improved graphics. |
 |
Royal-Tac-Toe by K. Franklin
[01/04/03] 2-player game; 6 variants
A
combination of Royal Turnoff & Tic-Tac-Toe.
|
 |
Russian Checkers by Karl Scherer
[03/10/01] 2-player game; 4 variants
Pieces
jump backwards and forward, and Kings are more powerful than
in standard Checkers. Updated
03/17/01 bugs corrected; 3 variants added.
|
 |
Sabin Rains by W. D. Troyka
[03/31/01] 2-player game; 2 variants
Sabin
Rains is a flipping game played on a hex board, in which the
flipping occurs along hex rings. |
 |
Sailing For Two by Karl Scherer
[10/21/00] 2-player game; 1 variant
Move the
little boat safely to the harbour at the opposite end of the
board. Two sailors Piet and Jan compete to get into their
harbours first. Updated
10/28/00 code for South and South-West squares
corrected. |

|
Karl
Buettgenbach's Salta by Karl Scherer
[12/16/00] 2-player game; 4 variants
Move your
pieces to the opponent's starting squares. Note that Red 4
must end up at the starting square of Black 4 and so
on!
|
 |
SanQi by L. Lynn Smith
[06/14/03] Selection Screen; 4 variants
All stones
are neutral; there are three colors. To win, the first player
needs to make a ring of 6, the second a line of 6; either may
make a triangle of six. |
 |
Jose W.
Diaz' Scala by Karl Scherer
[11/16/02] 2-player game; 1 variant
Advance a
stone to the opposite goal, but take care to keep all stones
connected. Updated
12/07/02 fixed win condition bug |
 |
Score4 by Roland Johansson
[11/20/99] 2-player game; 1 variant
Connect4
in 3 dimensions. |
 |
Scrabl by Karl Scherer
[11/09/02] 2-player game; 1 variant
The famous
Scrabble board game (except that letters are in clear view to
all), with automatic counting. Updated
10/04/03 added alternative letter set (with values)
|
 |
Scribble by Karl Scherer
[06/17/01] 2-player game; 1 variant
Scrabble
variant on 13x13 board. You may write up, down, left or
right. Updated
10/04/03 added alternative letter set (with values)
|

|
Scribble II by Karl Scherer
[06/23/01] 2-player game; 1 variant
Scrabble
variant on 15x13 board. You may write up, down, left or
right. Updated
10/04/03 added alternative letter set (with values)
|
 |
Select-by-grp by K. Franklin
[06/07/03] Selection Screen; 5 variants
An
extended text-based Select Screen for Zillions.
Updated 08/16/03 several small changes; corrected
zip |
 |
Senryaku by Chris Huntoon
[12/02/00] 2-player game; 3 variants
Go-Moku
variant in which the color of the stone a player puts on the
board is chosen randomly each turn. Updated
05/24/01 corrected win condition. Now
requires Zillions version 1.3 ! |

|
Seth by Markus Salo
[03/16/02] 2-player game; 1 variant
Alquerque
variant. |
 |
Shove Off by Keith Carter
[10/05/02] 2-player game; 1 variant
Be the
first to get four pieces of your color in a row in any
direction. |

|
SideKicker by Ingo Althofer
[08/30/03] 2-player game; 3 variants
Move
forward or kick (capture) sideways. Be the last one to
move. |
 |
Sidewinder by W. D. Troyka
[02/10/01] 2-player game; 2 variants
Sidewinder
rattlesnakes battle it out for supremacy in the desert.
|
 |
Silent Armada by Ingo Althofer
[01/04/03] 2-player game; 7 variants
Some
Armada variants on a 6x6 board, which makes for shorter
battles. |

|
Sim by Wolfgang Slany
[10/27/01] 2-player game; 2 variants
Prevent to
create a triangle of your color. In the variant it's the
opposite. |

|
Skarphagen by Markus Salo
[09/13/03] 2-player game; 1 variant
Capture
all enemy pieces or move your last piece on the marked
square. |

|
Skava by W. D. Troyka
[12/30/00] 2-player game; 1 variant
A
simple-looking but intriguing five-dimensional (!!) 'racing'
game: to win, occupy the opponent's "portal" at the opposite
end of the board. |
 |
Bill
Taylor's Slimetrail by Joao Pedro Neto
[09/21/02] 2-player game; 9 variants
Both
players move the single white piece that leaves a black block
on every step. When a player's goal is entered he wins.
Stalemate loses. |
 |
Snailtrail by Don Green
[06/30/01] 2-player game; 3 variants
Be the
last player to be able to complete a turn. |
 |
David
Wilson's Speed Soccolot by Robert A. Kraus
[01/25/03] 2-player game; 2 variants
Soccer,
sort of. Land the Ball on any square in the opponent's home
row. |

|
Soccer by Karl Scherer
[11/29/03] 2-player game; 9 variants
Soccer
simulation for human play only (the computer opponent
s*cks). Updated
12/06/03 modified pass rule |
 |
Erno
Rubik's SolLune by Robert Price
[07/09/00] 2-player game; 4 variants
Get three
silver or gold in a row in this implementation of Rubik's
Eclipse. |
 |
Sophia by Richard Hutnik
[03/15/03] 2-player game; 28 variants
Get a
certain number of pieces in a row of a color/pattern a player
selected at start of game; the color can be of a piece of your
opponent. |
 |
John
Pursey & Matt Ryan's Spark by Joseph Peterson
[08/25/01] 2-player game; 1 variant
Power your
Sparks with your Orbs to make them move farther.
|
 |
Spider by László Nagy
[02/24/01] 2-player game; 3 variants
Catch the
ladybug. Updated
10/20/01 added variants; improved graphics; changed side to
play |
 |
Spiral Nim by W. D. Troyka
[09/28/02] 2-player game; 1 variant
Capture is
unavoidable, so be the last one standing. |
 |
Splotch by L. Lynn Smith
[12/06/03] 2-player game; 1 variant
A sorta
shared-pieces quasi-stacking game. Fairly short play.
|
 |
Squabble by Karl Scherer
[08/17/02] 2-player game; 1 variant
Form words
and collect more points than your opponent. This game is
designed for human-human play only. Updated
10/04/03 all letters now have values |
 |
Square Down by Karl Scherer
[07/06/02] 2-player game; 9 variants
Put
squares on the board in order to prevent your opponent from
doing so. Updated
07/13/02 corrected obstacle count in variant titles
|
 |
Squared and Crossed by L. Lynn Smith
[04/07/01] 2-player game; 1 variant
A
challenge from the MILO game, from CrystalVision Software.
Capture all your opponent's squares or crosses. A square can
only capture a cross and vice versa. |
 |
Starlet and her faithful Dogs by
Ingo Althofer [01/25/03] 2-player game; 11 variants
Variant of
Alex Randolf's classical game Buffalo/Prairie.
|
 |
Sticks-Dia by Karl Scherer
[05/25/02] 2-player game; 24 variants
Fill the
board with 1xn 'Sticks' (orthogonally or diagonally). The
player who cannot move anymore loses. Updated
06/01/02 variant-info-text changed |
 |
Sticks-3D by Karl Scherer
[07/27/02] 2-player game; 3 variants
Place a
'stick' one large or one smaller than your opponent just did.
Stalemate him to win. Updated
08/17/02 fixed bug (when opponent plays first)
|
 |
Sticks For Two by Karl Scherer
[05/25/02] 2-player game; 24 variants
Fill the
board with 1xn 'Sticks' (orthogonally only). The player who
cannot move anymore loses. Updated
06/01/02 repaired a few bugs |
 |
Sticks Ortho by Karl Scherer
[06/09/02] 2-player game; 12 variants
Be the
last to place a stick. Each next stick must be placed
orthogonally neighbouring the previous one. |
 |
Henry Busch & Arthur Jaeger's Super Blue & Gray by Richard
Hutnik [02/02/03] 2-player game; 12 variants
Modified
Blue & Gray to address some gameplay problems of the
original, with added variants. |
 |
SuperJoust by Andrew Weimholt
[02/20/00] 4-player game; 6 variants
A
four-player Joust
variant. |
 |
Superstring by W. D. Troyka
[08/04/01] 2-player game; 6 variants
3- to
6-dimensional connection game: place a piece orthogonally
adjacent to the last piece played by you. |
 |
Surakarta by
Steve Evans [12/19/98] 2-player game; 1 variant
Surakarta
is played in Java with shells moving on a board drawn in the
ground. [02/20/00] added a second, more compact,
implementation
|
 |
Stephen
Linhart's Susan by W. D. Troyka
[07/28/01] 2-player game; 2 variants
Susan is
an elegant game of placement and movement played on a
symmetrical hex board. Updated
12/21/02 win condition corrected for Zillions v2
|
 |
Mike
Woods' Take by Jeremy Deane
[3/27/99] 2-player game; 1 variant
Fascinating, complex version of Hasami Shogi.
|
 |
Tallyho! by Beate und Ingo Althofer
[01/11/03] 2-player game; 6 variants
A variant
of the famous game Amazons. Make it impossible for your
opponent to make a (complete) move. |

|
John Scarne's Teeko by Matthew Burke
[12/31/98] 2-player game; 16 variants
The
creation of a card-shark author ("Scarne on Cards") who
predicted that it would soon topple Chess in
popularity! |
 |
Tessa by W. D. Troyka
[12/29/01] 2-player game; 6 variants
A 'simple'
4-dimensional elimination game. |
 |
Thataway by W. D. Troyka
[09/30/00] 2-player game; 1 variant
Elimination (of the 3 pods) with a twist: instead of
moving, a piece may rotate to change directions.
Updated 10/06/01 released v2.0
|
 |
This or That by Ingo Althofer
[04/13/02] 2-player game; 5 variants
A variant
of Vertical TicTacToe, where the players limit the opponent's
choices. |
 |
Larry
Back's Three Crowns by L. Lynn Smith
[08/14/01] 2-player game; 1 variant
Be the
first player who captures three pieces or forms a 'Crowned
Troika'. |

|
Three Musketeers by Haar Hollim
[04/29/00] 2-player games; 2 variants
Slash at
windmills and try to keep your Musketeers from all being in
the same row or column. Updated
04/29/00 corrects loss condition in 3x3 variant.
|
 |
Tic-Tac-D'oh by W. D. Troyka
[10/13/01] 2-player game; 1 variant
In
Tic-Tac-D'oh you choose where NOT to drop your piece.
|
 |
Tilt by Karl Scherer
[03/29/03] 2-player game; 36 variants
The game
simulates the tilting of the board to make marbles roll; yours
has to end up on the given target position. Updated
04/12/03 variants added, graphics improved
|
 |
Tilt II by Karl Scherer
[04/19/03] 2-player game; 25 variants
The game
simulates the tilting of the board to make marbles roll; yours
has to end up on the given target position. Updated
08/09/03 made solutions available via Help/Show
Solution |
 |
Timeline by George Marino
[09/14/02] 2-player game; 1 variant
It's a
time travel game where pieces travel thru time to change the
future. Pieces can be uncaptured. |
 |
Toggles by Don Bone
[03/01/03] 2-player game; 1 variant
Vertical
Tic Tac Toe with a twist. The toggles redirect the stones and
the stones redirect the toggles. Get 4 in a row vertically,
horizontally or diagonally to win. |
 |
Tourney by Chris Huntoon
[05/05/01] 2-player game; 1 variant
Checkers
played with a Knight-like movement. |
 |
David
Smith' Trax by L. Lynn Smith
[06/09/02] 2-player game; 4 variants
Form a
loop or connect two opposite edges with a line of your
color. Updated
12/14/02 3 GUI variants added |
 |
Gamebits' TriTrap by W. D. Troyka
[11/11/00] 2-player game; 2 variants
Surround
one piece of your opponent with pieces of your own.
Updated 12/21/02 win condition corrected for
Zillions v2 |
 |
Tunneler by W. D. Troyka
[06/01/02] 2-player game; 2 variants
A death
match between two teams of tunnel diggers. |
 |
Turkish Draughts by Jeremy Deane
[3/14/99] 2-player game; 1 variant
A
traditional, but different, version of an old classic. Played
horizontally and vertically instead of diagonally, and with an
interesting King move. Requires Zillions version 1.2
! Updated
04/07/01 prevented 180 degree turn in multiple capture.
|
 |
Alex
Randolph's Twixt by David J Bush
[07/06/02] 2-player game; 10 variants
Connect
your opposite sides with a continuous chain of linked
pegs. Updated
07/13/02 improved board image; corrected paths
|
 |
Tyska Torget by Markus Salo
[06/28/03] 2-player game; 1 variant
Breakthrough game: get one stone on the far corner
space. |
 |
Ugly Duck by W. D. Troyka
[01/27/01] 2-player game; 1 variant
Promote
your ugly duckling to a beautiful swan, then swim triumphantly
home. |
 |
Roland
Siegers's Uisge by W. D. Troyka
[04/20/02] 2-player game; 1 variant
Jumping
another piece toggles between Star and King. A King can also
move. All pieces must stay orthogonally connected. Win by
converting all your pieces to Kings. |
 |
Under Pressure by Vincent Everaert
[12/08/01] 2-player game; 2 variants
A game
using unequal forces and with unequal objectives. Red must get
to the border, while yellow must capture all reds to
win. |
 |
Up And Down for Two by Karl Scherer
[07/06/02] 2-player game; 2 variants
Overlapping tiles form a maze that you have to
negotiate alternating going up or down on each step.
|
 |
Vanakriget by Markus Salo
[11/09/02] 2-player game; 1 variant
A less
tie-bound variant of Five Field Kono. Updated
08/23/03 improved graphics |
 |
Vertical TicTacToe by László Nagy
[11/03/01] 2-player game; 18 variants
Get 4 in
line. |
 |
Vilbergen by Markus Salo
[01/18/03] 2-player game; 1 variant
Each
player drops 5 pieces on the board, after which they can move
or jump to capture. Updated
09/20/03 changed win condition |
 |
Vrinnevi by Markus Salo
[09/13/03] 2-player game; 1 variant
Capture
all enemy pieces or move your last piece on the marked
cell. |

|
Wall-Eaters by Ingo Althofer
[09/06/03] 2-player game; 2 variants
Eating a
piece of wall or capturing an opponent can be done in any
direction, but "free moves" are limited. Be the last to
move. |
 |
Walls by Karl Scherer
[06/10/00] 2-player game; 8 variants
Traditional game: each square that is enclosed by four
walls will grow a flower that is yours if you added the fourth
wall. Grow the most to win. Updated
06/17/00 Added 4 variants |
 |
Wari by W. D. Troyka
[04/21/01] 2-player game; 4 variants
Wari is
among the most widely played of the Mancala family of
boardgames. It is played throughout Africa and the West
Indies. Updated
05/26/01 Fixed bug and ZoG 1.3 compatibility.
|
 |
Wild Goose Chase by W. D. Troyka
[09/29/01] 2-player game; 2 variants
Capture
the Wild Goose within 15 moves (the variant allows for an
unlimited number of moves). |

|
Windmill by Karl Scherer
[12/16/00] 2-player game; 4 variants
Historic
version of 9 Men's Morris. Reduce your opponent to only two
pieces or achieve a position where he can't move.
|
 |
Witch-Hunting by Ingo Althofer
[04/06/02] 2-player game; 4 variants
The white
Amazons want to stalemate the black Witch as soon as
possible. |

|
Wormhole by W. D. Troyka
[08/26/00] 2-player game; 1 variant
A simple
but intriguing four-dimensional (!) connection game.
|
 |
Ximaera by L. Lynn Smith
[12/29/01] 2-player game; 1 variant
All pieces
are neutral and can be controlled by each player. Win by
creating a formation of 3 adjacent pieces of the same kind.
Adjacency can be a straight line, a bow or a triangle.
|
 |
Charles
Titus & Craige Schensted's Y by L. Lynn Smith
[05/11/02] 2-player game; 1 variant
Connect
all three sides of the playing field. Updated
05/24/03 improved performance |
 |
Yoté by Peter Aronson
[02/17/01] 2-player game; 6 variants
Traditional West African game which resembles an
interesting mix of Checkers and Morris. |

|
Stefan
Dorra's Yucata’ by Guenther Rosenbaum
[11/10/01] 2-player game; 9 variants
Ancient
Mayan game: collect good and avoid evil influences.
Updated 12/28/02 fixed bug |
 |
Zonesh by W. D. Troyka
[09/01/01] 2-player game; 2 variants
Conceived
as a 2D variant of the 5D game Skava, in Zonesh you also win
by moving a piece to the opposite corner. |
 |
Andrew
Looney's zProton by Clark D. Rodeffer &
W. Dan Troyka [08/09/03] 2-player and solitaire game; 20
variants
Connect
the two goal points with a continuous path of your own
color. |