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A Táblajátékos "CD"-s üzemmódjában a névre kattintva indul a játék.
(Kivétel, néhány olyan, aminek a Rules/***.zrf -je és a ***.zip -tömörítése nem azonos nevű.)


A 2004. májusától megváltozott amerikai oldalról már nem konvertálhatók át közvetlen indításra a játékok,
ezért ezt a listát a 2004. májusig elkészült kb. 450 játék-címmel lezárjuk.

"Nem Sakkvarik"

 Abalone vari

Abalone vari
by Jens Markmann and László Nagy [07/19/03]
2-player game; 12 variants

Push your opponent's marbles off the board.

 Africa University

Africa University
by Ingo Althofer [05/17/03]
2-player game; 2 variants

Black drops A's, Red drops U's. Be the last to move.

 Akron

Akron
by Cameron Browne [10/04/03]
2-player game; 3 variants

A marble stacking connection game: you win by connecting your edges of the board with a chain of your marbles.

Alak

A. K. Dewdney's
Alak
by V. Everaert [02/02/03]
2-player game; 7 variants

Alak is a pseudo-Go played on a line.
Updated 02/08/03
added board; included zrf for ZoG 1

 Alta

Alta
by W. D. Troyka [08/10/02]
2-player game; 2 variants

Connect your corners. A connection may be composed of both colors but you only control the tiles of your own.

 Altairian

Altairian
by W. D. Troyka [02/09/02]
2-player game; 3 variants

Checkers, as played in a galaxy near you.
Updated 03/23/02
improved piece valuation; added sounds

 A-Maze for Two

A-Maze for Two
by Karl Scherer [02/02/03]
2-player game; 3 variants

Area Maze or A-Maze: visit all four corners and the centre before your opponent does.

 A-Maze for Two II

A-Maze for Two II
by Karl Scherer [02/02/03]
2-player game; 25 variants (randomized)

Another A-Maze: be the first to visit the five red circles.

 Ancient Battles

Ancient Battles
by J.M. Salo [06/09/02]
2-player game; 1 variant

A war game, played moderately well by Zillions.

Andantino

David Smith'
Andantino
by L. Lynn Smith [06/28/03]
2-player game; 1 variant

Drop a stone neigbouring at least two others. Create a line of 5 or completely enclose 1 or more enemy stones.

 Annexation

John W. Mollett's
Annexation
by K. Franklin [03/22/03]
2-player game; 6 variants

Same rules and object as Othello/Reversi, played on a cross-shaped board.

 Annuvin

Annuvin
by Jeff Roy [11/17/01]
2-player game; 1 variant

In this game, capturing your opponent's pieces makes their remaining pieces more powerful.

 AntiStack4

AntiStack4
by Key McKinnis [03/10/01]
2-player game; 9 variants

Force your opponent to connect four in a row.

 Apex

Jochen Dreschsler's
Apex
by L. Lynn Smith [05/11/02]
2-player game; 1 variant

Create a chain of stones connecting two board edges; white connects top and bottom, black left and right.

 Apex 5x5

Apex 5x5
by Markus Salo [08/03/02]
2-player game; 1 variant

Create a chain of stones connecting two board edges; white connects top and bottom, black left and right.

 Area

Area
by Karl Scherer [10/18/03]
2-player game; 12 variants

Get the most area by claiming rectangles in turn.
Updated 11/01/03
8 variants added, bugs corrected, area counters added

 Aries

Aries
by Chris Huntoon [02/08/03]
2-player game; 1 variant

Butt your Ram to one of your opponent, thus pushing it back and ultimately off the board. Try to occupy your opponent's corner.

 Arimaa

Arimaa
by Omar Syed [11/30/02]
2-player game; 1 variant

The first player to get just one Rabbit across the board to the other side wins. You can freely position your animals on the back rows before the race starts.
Updated 05/10/03
several mods by L. Lynn Smith

 Armada

Armada
by Chris Huntoon [11/04/00]
2-player game; 1 variant

Sink all your enemy ships or seize control of your enemy's dock. On a turn, a ship may sail diagonally forward, turn, or attack sideways.

 Atomic

Atomic
by Joonas Kekoni [03/02/02]
2-player game; 3 variants

When a cell contains equal or more atoms than it has neighbours, it will explode (sow its atoms to its neighbours), possibly starting a chain reaction.

 Atomic Pile

Atomic Pile
by L. Lynn Smith [09/01/01]
2-player game; 2 variants

Build an Atom, similar to one of the three starting patterns, inside the Core. It's pretty difficult.

 Atoms

Atoms
by Robert A. Kraus [03/04/00]
2-player game; 6 variants

Isotopes included

Build molecules with your atoms and keep the ability for change.
Updated 01/25/03
Optimized code (for ZoG 2!); changed variants.

 Australian Football Chess

Australian Football Chess
by Robert Winkel [12/13/03]
2-player game; 1 variant

Pick up the football with a normal capturing move. A piece cannot move with the football, but can kick it up to 4 squares in any direction. Kick through the opposite goal to win.

 Backgammon

Backgammon
by W. D. Troyka [10/06/01]
2-player game; 4 variants

The classic table game. Comes with the popular variants Nackgammon, Hypergammon, and Deadgammon.
Updated 06/15/02
now requires Zillions 1.3 (down from 1.3.1)

BallaBalla

BallaBalla
by Ingo Althofer [07/06/02]
2-player game; 1 variant

Game inspired by the World Football Championships 2002 final between Germany and Brazil.

 Barrier

Barrier
by Karl Scherer [11/23/02]
2-player game; 5 variants

Build fences and stalemate your opponent.

 Battle

Milton Bradley's
Battle
by Andreas Kaufmann [02/02/03]
2-player game; 9 variants

Zillions implementation of Stratego ® of Hasbro Inc..
Updated 05/31/03
3 new variants; assorted improvements

 Battle Lines

Battle Lines
by Charles D. Gray [05/05/01]
2-player game; 2 variants

Zillions does War Games! This is a pretty generic wargame, with a complete boardgame type format in that the map is totally symmetrical.

 Battle of Britain

Battle of Britain
by Markus Salo [05/31/03]
2-player game; 1 variant

Break through the enemy fighters and reach the far row.

 Bivouac

Bivouac
by L. Lynn Smith [10/05/02]
2-player game; 2 variants

Occupy your 4 goal cells (surrounded by your opponent at the start) or reduce your opponent to 3 tokens.
Updated 10/12/02
added variant; squashed a few bugs

 Black & White

Dan-spil's
Black & White
by Roland Johansson [11/15/03]
2-player game; 2 variants

A cross between Gomoku, Checkers and Othello: get 5-in-a-row.

 Blobs Deluxe

Blobs Deluxe
by Keith Carter [02/23/02]
2-player game; 8 variants

This version of Blobs allows the player to select from seven color coordinated sets of playing pieces.

Blobs 1.1 - Halloween Edition

Blobs 1.1 - Halloween Edition
by Keith Carter [11/03/01]
2-player game; 8 variants

All neighbours of the square you move a piece to become yours. End up with more pieces than your opponent.
Updated 01/26/02
corrected rare scoring error

 Blobz

Blobz
by Keith Carter [02/02/02]
2-player game; 1 variant

Blobz is a variant of Blobs that uses a board geometry with seven adjacent squares as opposed to eight (Blobs) or six (Hexxagon).

 Blue & Gray

Henry Busch & Arthur Jaeger's
Blue & Gray
by Roger Cooper [12/23/00]
2-player game; 1 variant

Move your captain along the heavy line to the red dot.

 Blue Nile

Blue Nile
by W. D. Troyka [03/09/02]
2-player game; 3 variants

Find the source of the river Nile.

 Boll's Game

David Boll's
Boll's Game
by Matthew M. Burke [03/15/03]
2-player game; 1 variant

Pieces change ownership based on relative positions. Eliminate the pieces of your opponent.

 Bombalot

Bruce Harper and Duncan Suttles's
Bombalot
by Paul Ruane [09/08/01]
2-player game; 2 variants

Win by moving any two pieces into the extra squares at the opponent's side of the board or by capturing all of the opponent's pieces.

 Bombardment

Bombardment
by Chris Huntoon [02/15/03]
2-player game; 1 variant

Be the first to hit the enemy's coast with a Missle. A Missle may detonate, destroying with it all Missles on the eight surrounding squares.

 Boolean Rithmomachia

Boolean Rithmomachia
by L. Lynn Smith [02/22/03]
2-player game; 1 variant

Novel game concept where 'binary' pieces interact depending on their bit-patterns.

Breakthrough

Breakthrough
by W. D. Troyka [10/15/00]
2-player game; 4 variants

Knights in shining armor face off and try to break through one another's ranks.
Updated 07/28/01
Extended documentation.

 British Square

British Square
by W. D. Troyka [09/14/02]
2-player game; 11 variants

Put more pieces on the board than your opponent. You cannot place a piece orthogonally adjacent to an enemy piece.
Updated 02/08/03
generalized (by Alfred Pfeiffer) to allow for different board sizes

 Bubbles for Two

Bubbles for Two
by Karl Scherer [06/10/00]
2-player game; 20 variants

Now you can enjoy Bubbles as a two player game with thousands of variations.

 Bubbles for Two II

Bubbles for Two II
by Karl Scherer [02/22/03]
2-player game; 40 variants

Pop all your opponent's bubbles first.

 Buffalo

Alex Randolph's
Buffalo
by Maurizio De Leo [08/17/02]
2-player game; 8 variants

Get the buffalo's accross the river.
Updated 02/02/03
plays better; new graphics

 Bugs

Bugs
by Karl Scherer [10/06/01]
2-player game; 1 variant

Squash all your opponent's Bugs by 'bumping' into them.

 Bunny War

Bunny War
by L. Lynn Smith [08/11/01]
2-player game; 2 variants

Run any straight vacant line or hop an adjacent opponent Bunny to capture it. The game is won when your opponent has one Bunny left.

Bushi Shogi

Georg Dunkel's
Bushi Shogi
by L. Lynn Smith [10/19/02]
2-player game; 1 variant

Put your Samurai (a cube with different faces) in the right 'posture' in relation to your opponent's.

 Bushka

Christian Freeling's
Bushka
by Ed van Zon [12/30/00]
2-player game; 1 variant

Bushka's "capture by approach" originates in Fanorona, a game from Madagascar. Bushka looks like Dame but it's a very different game.
Updated 11/01/03
altered board dimensions; improved graphics

 Butterfly

Butterfly
by Karl Scherer [10/18/03]
2-player game; 4 variants

Get your tokens to the opposite corner. Every cell limits the directions you can go to next.
Updated 11/01/03
corrected description

 Cam

George S. Parker's
Cam
by W. D. Troyka [10/12/02]
2-player game; 2 variants

Small version of George S. Parker's classic 19th century boardgame Camelot.

 Camelot

George S. Parker's
Camelot
by W. D. Troyka [01/05/02]
2-player game; 2 variants

George S. Parker's classic 19th century boardgame of knights and castles.
Updated 10/12/02
modified notation graphics; corrected capture bug

 Camette

Michael W. Nolan's
  New!  Camette  New!
by W. D. Troyka [01/05/02]
2-player game; 2 variants

Miniature version of George S. Parker's classic Camelot.

 Campaign

Campaign
by Chris Huntoon [12/29/01]
2-player game; 1 variant

Hop your knight around - it drops a flag on every square it leaves. Get 5 flags in a row to win or stalemate your opponent.

Cannibal Clobber

Cannibal Clobber
by Ingo Althofer [08/09/03]
2-player game; 6 variants

Like Clobber every move must be a capture. Unlike Clobber you may eat your own stones too.

 Carrots

Carrots
by Karl Scherer [11/30/02]
2-player game; 4 variants (randomized)

Eat more carrots than your opponent.

 Carrots II

Carrots II
by Karl Scherer [02/22/03]
2-player game; 1 variant (randomized)

Make your Rabbit eat all its Carrots first.

Cascades

William Chang's
Cascades
by L. Lynn Smith [02/23/02]
2-player game; 2 variants

A game based upon the flow of water carving out a mountainside.

 Cat & Mouse for Two

Cat & Mouse for Two
by Karl Scherer [06/30/01]
2-player game; 3 variants (randomized)

Two cats compete for food. The variants have more active mice. Six buttons trigger a few hundred different game variants.
Updated 08/02/03
minor name change

 Cats & Dogs

Cats & Dogs
by Chris Huntoon [12/29/01]
2-player game; 2 variants

On each turn a cat or dog is placed on the board, but the squares adjacent to an opponent are forbidden. Stalemate your opponent to win (or loose in the second variant).

 Celestial Checkers

Celestial Checkers
by Chris Huntoon [08/25/01]
2-player game; 1 variant

Checkers-like game where each animal (piece) possesses its own unique combination of strength and intelligence.

 Chase

Chase
by Karl Scherer [06/10/00]
2-player game; 5 variants

Increase-the-squeeze type of game: stalemate the king to win (the other variants use another piece).

 Chase II

Chase II
by Karl Scherer [11/17/01]
2-player game; 20 variants

Increase-the-squeeze type of game: stalemate the king to win (the other variants use another piece). Instead of the obvious unoccupied adjacent space, there might be another 'escape route'.

 Chameleons

Chameleons
by Chris Huntoon [06/01/00]
2-player game; 1 variant

A Chameleon that stays on a different color for more then one round changes color.
Updated 10/28/00
corrects image problem with Windows NT/2000.

 Chaverse

Chaverse
by K. Franklin [05/17/03]
2-player game; 5 variants

Try to reach the back row with one piece. There's no capture, but you're obligated to jump if you can.

 Checker Games

Checker Games
by Uwe Wiedemann [06/30/01]
2-player game; 18 variants

This zrf includes a bunch of checker games and variants.

 Chessapawn

Chessapawn
by Robert Price [11/10/01]
2-player game; 2 variants

Get a piece to the far rank first, or stalemate your opponent.

 Chip

Chip
by K. Franklin [01/05/02]
2-player game; 5 variants

Checkers that flip (instead of get captured).

 Chomp

David Gale's
Chomp
by J.P. Ikaheimonen [2/19/99]
2-player game; 7 variants

A 2-dimensional Nim game from the columns of Martin Gardner.

 Cleave

Cleave
by Chris Huntoon [12/08/01]
2-player game; 1 variant

A variant of the Thai game of Mak-yek, in which capture takes place by custodianship and by intervention.

 Clobber

R.Nowakowski, M.Albert and J.P.Grossman's
Clobber
by Ingo Althofer [04/06/02]
2-player game; 3 variants

Jump on a neighbouring opponent thus 'clobbering' it. Be the last to move.

 Conflict

Conflict
by Alexander Stevens [02/10/01]
2-player game; 1 variant

Capture all your opponent's Myrmidons. A Myrmidon cannot capture unless it is defended itself.

 Congklak

Congklak
by W. D. Troyka [09/08/01]
2-player game; 2 variants

A Mancala game played in Indonesia, Malaysia, and the Phillipines. It is known by a variety of regional names, including Sungka and Dakon.

 Conspirators

Conspirators
by L. Lynn Smith [12/29/01]
2-player game; 1 variant

Start by placing all stones in the central area, one per turn. Then be the first to get all your stones on those red Shelters, by moving or jumping.

 Contra

Contra
by K. Franklin [01/04/03]
2-player game; 5 variants

A 'Fox & Geese' type of game.

 Corner

Corner
by Joonas Kekoni [03/02/02]
2-player game; 1 variant

Take a ball from the board in each turn and gather the most points.

 Court

Joăo Neto's
Court
by L. Lynn Smith [10/11/03]
2-player game; 2 variants

With 2 blue, 2 red stones and 2 more Peasants in hand you can change your Peasant pieces into more capable ones. Now capture all your opponent's Peasants.

 Cowboys

Cowboys
by Chris Huntoon [02/02/03]
2-player game; 2 variants

A variant of the territorial game Amazons.

Cows and Leopards

Cows and Leopards
by Karl Scherer [12/23/00]
2-player game; 6 variants

The Leopards try to eat all the Cows. Two of the variants are "16 Soldiers II" and "23 Soldiers".

 Cross-Endodoi

Cross-Endodoi
by W. D. Troyka [01/19/02]
2-player game; 4 variants

Endodoi variant: holes with an odd number of beans sow clockwise, whereas holes with an even number continue to sow counterclockwise.

 Cross-Kalah

Cross-Kalah
by W. D. Troyka [05/26/01]
2-player game; 4 variants

Kalah variant: holes with an odd number of beans sow clockwise, whereas holes with an even number continue to sow counterclockwise.

 Cross-Wari

Cross-Wari
by W. D. Troyka [05/19/01]
2-player game; 4 variants

Wari variant: holes with an odd number of beans sow clockwise, whereas holes with an even number continue to sow counterclockwise.
Updated 05/26/01
Fixed bug and ZoG 1.3 compatibility.

 Crosscram

  Crosscram
(also known as Domineering)
by J.P. Ikaheimonen [2/21/99]
2-player game; 6 variants

A wonderful domino placing game which Zillions is fiendishly good at.

 Crowded Checkers

Crowded Checkers
by Bill Bahrenfuss [11/20/99]
2-player game; 1 variant

American checkers played on a 10x10 board.

 Crusade

Crusade
by Keith Carter [05/11/02]
2-player game; 4 variants

Have the most pieces remaining when no more moves are possible.

 Cube & AntiCube

Cube & AntiCube
by L. Lynn Smith [07/21/01]
two 2-player game; 2 variants each

These are simple placement puzzles played upon a 4x4x4 field. In Cube you must form a cube, while in AntiCube you must NOT form a cube.

Damate

V.R. Parton's
Damate
by Peter Aronson [06/02/01]
2-player game; 5 variants

Damate is a version of Checkers (Draughts) played with Chess pieces on a 10 x 10 board.
Updated 12/29/01
corrected promotion rule; added variant.

 Dameo

Christian Freeling's
Dameo
by Ed van Zon [02/16/02]
2-player game; 2 variants

'Orthogonal draughts' variant adding diagonal movement, inspired by Ljuban Dedic' Croda (included as a variant).
Updated 12/06/03
improved defensive play

 Dao

Jeff Pickering and Ben van Buskirk's
Dao
by L. Lynn Smith [07/28/01]
2-player game; 1 variant

Alignment game: arrange your pieces in a line, a 2x2 square or occupy the corners

 Dara

Dara
by L. Lynn Smith [12/29/01]
2-player game; 1 variant

Start by placing all stones, one per turn. Capture one enemy stone by forming a line of three. When your opponent loses the ability to form aline of three, you win.

 Defense in Depth

Defense in Depth
by Roger Cooper [05/11/02]
2-player game; 6 variants

Can the one Runner reach the bottom of the board or can the 3 Tackles block him?
Updated 05/18/02
fixed image load bug

 Deflector

Deflector
by Karl Scherer [07/28/01]
2-player game; 3 variants

Move all your pieces to your opponent's starting positions.
Updated 05/04/02
corrected text

 Deflector II

Deflector II
by Karl Scherer [08/11/01]
2-player game; 2 variants

Move all your pieces to your opponent's pieces starting positions, taking into account the kind of each piece.
Updated 05/04/02
corrected text

 Desdemona

Desdemona
by Joao Pedro Neto [11/18/00]
2-player game; 1 variant

An Othello variant, using a neutral gray piece.

 Desert Chess

Desert Chess
by Uwe Wiedemann [01/12/02]
2-player game; 1 variant

The pieces neighboring the moving piece will desert to the other side. Win by eliminating all enemy pieces or stalemating your opponent.

 Dipole

Dipole
by Ingo Althofer [05/24/03]
2-player game; 6 variants

Players alternate putting dipoles on the board. A pole can't be a neighbour to one of its own kind. Be the last to play.

 DNA Breakthrough

DNA Breakthrough
by Ingo Althofer [08/16/03]
2-player game; 2 variants

Move one of your acids to the back row. Acid pairs can be joined, making them invulnerable, but they can't move as a pair.

 Documenta

Documenta
by Ingo Althofer [06/15/02]
2-player game; 2 variants

Prevent your opponent to put another 3-square bar on the board.

 Dodge This!

Dodge This!
by Robert Gauss [02/16/02]
2-player game; 9 variants

Move all your pieces to your opponent's starting positions or block his moves.

 Domina

Domina
by Karl Scherer [09/08/01]
2-player game; 3 variants

Dominoes move by rotation. Reach the opposite border before your opponent does.

 Doors for Two

Doors for Two
by Karl Scherer [11/03/01]
2-player game; 8 variants (2 randomized)

Capture your opponent, but beware, the maze changes on every move.

Double Alquerque

Double Alquerque
by Brandon Burkholder [11/02/02]
2-player game; 4 variants

Alquerque using a double board.

 Double Take

Andrew B. Perkis'
Double Take
by W. D. Troyka [03/01/03]
2-player game; 1 variant

The board consists of 2 separate grids, one for each player. Capture takes place by "sandwiching" an opponent. Now, try to occupy the far row.

 Ducado

Ducado
by Karl Scherer [12/30/00]
2-player game; 4 variants

Place tokens to win coins. This is a game of memory, luck and skill.
Updated 08/10/02
added variants

 Duck Pond

Duck Pond
by W. D. Troyka [12/16/00]
2-player game; 1 variant

Get all your ducks in a row.

 Ecke

  New!  Ecke  New!
by Charlie Foxtrot [01/03/04]
2-player game; 10 variants

Move or add disks, while trying to stalemate your opponent.

Edges

Edges
by Peter Aronson [03/09/02]
2-player game; 2 variants

The goal of Edges is to surround squares with more points worth pieces than your opponent.

 Elephant Checkers

Elephant Checkers
by Peter Aronson [09/14/02]
2-player game; 1 variant

Elephant Checkers is basically Turkish Checkers played on an Xiangqi board with a few extra rules and more pieces.

 Ellen's Checkers

Ellen's Checkers
by Roger Cooper [03/15/03]
2-player game; 12 variants

Checkers with reduced number of pieces to learn the game. Each variant starts with one piece more than the previous one.

 Emergo

Christian Freeling's
Emergo
by Ed van Zon [02/22/03]
2-player game; 1 variant

Column checkers: jumping a piece takes along the top man as a prisoner underneath the piece that jumped.

 Endodoi

Endodoi
by W. D. Troyka [07/07/01]
2-player game; 4 variants

Endodoi is a well-known multi-lap Mancala game played in Kenya and Tanzania.

 Entrapment

Rich Gowell's
Entrapment
by Jens Markmann [06/10/00]
2-player game; 5 variants

Render your opponent's roamers incapable of movement by surrounding them with your own barriers and roamers.
Requires Zillions version 1.1.1 !

 Epaminondas

Robert Abbott's
Epaminondas
by W. D. Troyka [02/16/02]
2-player game; 3 variants

Line up your men to gain in movability and strength.
Updated 02/02/03
changed board graphics

 Escapade

R. Wayne Schmittberger's
Escapade
by J.P. Sharp [08/19/00]
2-player game; 1 variant

This original "running game" (reach the far side first with your General) also has a chess-like feature in that capturing the opponent's General wins the game too.

 Euclid

Euclid
by Chris Huntoon [02/02/03]
2-player game; 2 variants

Reduce your opponent to two or less pieces. Euclid uses the coordination method of capture from Ultima.

 Evasion

Evasion
by Karl Scherer [07/28/01]
2-player game; 4 variants

Move all your pieces to the last two ranks of the board.

 Evasion II

Evasion II
by Karl Scherer [08/11/01]
2-player game; 2 variants

Move all your pieces to the last two ranks of the board, taking into account the position of each piece kind.

Extreme Checkers

Extreme Checkers
by Peter Aronson [02/03/01]
2-player game; 4 variants

A mix of Anglo-American Checkers capture by jump and War Variant Hasami Shogi-style custodian capture.

 Fairy Tale Draughts

Fairy Tale Draughts
by Chris Huntoon [06/04/00]
2-player game; 1 variant

Dragons abduct Damsels, Knights subdue Dragons, and Damsels beguile Knights. Any given piece can be strong, weak, or neutral depending on the opponent's piece it is matched against.
Now requires Zillions version 1.2 !

Updated 01/20/01
Added maximal captures rule.

 Fandango

Fandango
by Chris Huntoon [01/11/03]
2-player game; 1 variant

A combination of Fanorona and Gothic Checkers.

 Faustus

Faustus
by Chris Huntoon [03/03/01]
3-player game; 1 variant

The stone-paper-scissors theme translated to a unique 3-player game: Wizards enslave Devils, Devils overthrow Angels, Angels convert Wizards - a piece can only capture its designated adversary.
Requires Zillions version 1.2 !

 Fields of Action

Sid Sackson's
Fields of Action
by Peter Stobbe [11/01/99]
2-player game; 4 variants

Moving one piece changes the moving options of a lot of others in this highly tactical game.

 Fission

Fission
by Robert A. Kraus [01/04/03]
2-player game; 4 variants (randomized)

Atoms collide and explode, taking down with it all neighbouring atoms. Now, get rid of your opponent's atoms, while leaving at least one of your own.

 Five-Dice

Five-Dice
by Karl Scherer [02/17/01]
2-player game; 6 variants

Variants 1 and 2 : traditional dice game. Variants 3 and 4 are solitaire games. Variants 5 and 6 variants are slightly untraditional.
Updated 12/16/01
more user friendly when passing.

 Five field Kono

Five field Kono
by Brandon Burkholder [11/02/02]
2-player game; 1 variant

Move your pieces on the points of your opponents starting position.

 Fivethousand

Fivethousand
by Karl Scherer [04/20/02]
2-player game; 4 variants

Implementation of the traditional dice game with 6 or 5 dice.
Updated 04/27/02
win bug fixed; catch-up turn added

 Fool's Court

Fool's Court
by Joshua D. Neal [02/25/00]
2-player game; 2 variants

Fool's Court is an interpretation of the (somewhat unclear) rules for King's Court, produced by Golden, billed as a 'supercheckers' game.

 Force

Force
by Chris Huntoon [07/09/00]
2-player game; 1 variant

Line up your men and become a Hero.
Updated 10/28/00
corrects problems with Zillions 1.2.1 and an image problem with Windows NT/2000.

 Forge

 Michael Howe's
Forge
by Michael Keller, Jeff Mallett [12/1/98]
2-player game; 4 variants

Forge is a fun new game played with men that never retreat. It's similar to Neutron in some respects.

Fortress

Fortress
by Karl Scherer [12/16/00]
2-player game; 1 variant

Fortress is a historic relative of the game 'Fox and Geese'. The attacker has to occupy 15 spots in the 'fortress' to win. The defender wins if he reduces the attacker to less than 15 pieces.

 4D Tic-Tac-Toe

Sean Bridges'
4D Tic-Tac-Toe
by L. Lynn Smith [06/28/03]
2-player game; 1 variant

4-dimensional 3-in-a-row. Get as may lines of 3 as you can.
Updated 07/05/03
streamlined code

Foxhunt

Foxhunt
by Karl Scherer [12/16/00]
2-player game; 6 variants

Foxhunt is a historic relative of the game 'Fox and Geese'. The Hunters have to capture the Fox. You start as the Fox.

 French Military Game

French Military Game
by Roger Cooper [10/02/99]
2-player game; 1 variant

A "Fox & Geese" type of game, popular in French military circles of the 19th century.

 Funnel

Funnel
by Darren Izzard [03/04/00]
2-player game; 11 variants / 1 player game; 3 variants

Try to funnel your Whirler to the red bottom square or catch all your opponent's Whirlers.
Updated 03/25/01
Finding solutions fixed.

 Fusion

Fusion
by Robert A. Kraus [01/25/03]
2-player game; 2 variants

Fuse a proton with the other atoms and protons to gain majority of your atoms.

 Gamla Torget

Gamla Torget
by Markus Salo [07/05/03]
2-player game; 2 variants

Go to the far corner space and back.

 Gauntlet

Gauntlet
by Phillip L. Leduc [01/06/01]
2-player game; 6 variants

Get to the other side of the board. Can you win against overwhelming odds?

 German Checkers

German Checkers
by Karl Scherer [04/28/01]
2-player game; 2 variants

Checkers in which a King moves any number of empty squares.

German Morris

German Morris
by Karl Scherer [12/16/00]
2-player game; 4 variants

German version of 9 Men's Morris. It adds the ability to jump and disallows capture from an opponent's mill.

 GLE'X

Zoltan Bartok's
GLE'X
by L. Lynn Smith [05/04/02]
2-player game; 1 variant

Forming triangles gains you bonus moves. Win by moving all your pieces to the two farthest ranks, reduce your opponent to 3 pieces or less, or stalemate your opponent.
Updated 08/10/02
fixed a small error

 Go

Go
by L. Lynn Smith [09/29/01]
2-player game; 3 variants

The ancient territory game Go, very popular in the far east.

 Go3D

Go3D
by L. Lynn Smith [10/06/01]
2-player game; 1 variant

Go3D is a two-player game played upon a 5x5x5 field and follows the rules of 2D Go.

 

Gomullo
by Roland Johansson [10/11/99]
2-player game; 8 variants

It's a cross between Gomoku and Othello, where you win when you've got n-in-a-row but where moves are made like regular Othello.

 Go-Moku 9

Go-Moku 9
(incl. hexagonal Go-Moku 9)
by Patrick S. Duff [09/02/00]
2 9-player games; 24 variants total

These X-in-a-row games allow 2 to 9 players for each variant. Apart from the 12 preset variants you can easily setup your own.
Updated 06/09/01
corrected win condition; added "move restriction" option.

Now requires Zillions version 1.3 !

 Gonnect

Joao Pedro Neto's
Gonnect
by W. D. Troyka [05/11/02]
2-player game; 1 variant

Connection game that incorparates the rules of go. The goal is to connect two opposite sides of the board with a chain of stones.
Updated 07/27/02
now 100% bug-free

 Gorgon

Gorgon
by Chris Huntoon [05/19/01]
2-player game; 2 variants

Immobilize your opponent. Pieces move in a more or less checkers-like fashion, but jumped-over pieces aren't removed - they only turn to stone.
Updated 01/18/03
forced variant added

 Gradient 4

Gradient 4
by László Nagy [02/17/01]
2-player game; 10 variants

4-in-a-row played on four 3x3 Vertical Tic-Tac-Toe boards, each rotated at an angle of 90 degrees from each other.
Updated 10/20/01
added variants

 Grand Camelot

George S. Parker's
Grand Camelot
by W. D. Troyka [05/18/02]
2-player game; 1 variant

A four-handed partnership version of George S. Parker's famous boardgame Camelot.
Updated 10/12/02
modified notation graphics; corrected capture bug

 Gro

Greg Turner's
Gro
by Stephen Tavener [07/29/00]
2-player game; 1 variant

Battle for the Petri Dish: grow your bacteria and gain control of 3 out of 4 corners.

 Groups

Richard Hutnik's
Groups
by W. D. Troyka [12/21/02]
2-player game; 4 variants

Connect all your pieces orthogonally to win.
Updated 01/11/03
jumping move added (by R. Hutnik)

Hageby

Hageby
by Markus Salo [01/25/03]
2-player game; 1 variant

Each player drops 5 pieces on the board, after which they can move or jump to capture.
Updated 09/20/03
changed win condition

Hageby for three

Hageby for three
by Markus Salo [07/05/03]
3-player game; 1 variant

3-player variant of Hageby.

 Halfbreed

Halfbreed
by Karl Scherer [09/01/01]
2-player game; 8 variants

Close relative of Reversi, but here sandwiched enemy disks turn to Halfbreeds, and sandwiched Halfbreeds change to your colour. Halfbreeds are neutral.

 Halma Star

Halma Star
by Karl Scherer [08/10/02]
2,3-player game; 9 variants

Move all your tokens to the opposite turf.

 Harlequinade

Harlequinade
by Darren Izzard [02/06/00]
2-player game; 4 variants

Taking three-in-a-row to a new level, Harlequinade looks much better and actually is a fun game to play.

 Havoc

Havoc
by Chris Huntoon [01/18/03]
2-player game; 1 variant

Drop numbers to fill the board, one per turn. After that, each turn consists of planting your flag on an oppponent's number that's adjacent to a higher number of you.

 Hearts (cards)

Hearts (cards)
by Jeff Roy [01/12/02]
2-player game; 1 variant

This game plays one hand of the card game Hearts.

 Hex

Piet Hein's and John Nash's
Hex
by Jeff Roy [08/19/00]
2-player game; 3 variants

Connect your two sides with a chain of your stones.
Updated 11/11/00
fixed problems with Zillions 1.2.1; improved implementation and graphics.

 Hex-Tac-Toe

Hex-Tac-Toe
by W. D. Troyka [08/04/01]
3-player game; 3 variants

3-player tic-tac-toe: get three of your pieces in a row.
Updated 09/08/01
conformed rules of 3rd variant.

 Hexapawn

Martin Gardner's
Hexapawn
by Robert Price [11/03/01]
2-player game; 33 variants

Get a pawn to the far rank first.

 HexDame

Christian Freeling's
HexDame
by Ed van Zon [10/28/00]
2-player game; 1 variant

A hexagonal International Draughts variant.
Updated 12/27/03
improved graphics

HexEmergo

Christian Freeling's
HexEmergo
by Ed van Zon [03/01/03]
2-player game; 1 variant

Hexagonal Emergo: jumping a piece takes along the top man as a prisoner underneath the piece that jumped.

 Hexi

Hexi
by Stephen Tavener [07/22/00]
2-player game; 4 variants

A hexagonal OCTI™ variant; includes Hexi for Kids.
Updated 03/03/02
image loading fixed.

 Heximondas

Heximondas
by Keith Carter [04/13/02]
2-player game; 2 variants

Hexagonal variant of Robert Abbott's Epaminondas.

 Hexxagon

Hexxagon
by Roland Johansson [11/30/99]
2- and 3-player game; 6 variants

Attaxx/Blobs in a hexagonal form.
Updated 5/1/00
now with 3-player variant.

 HighGround

HighGround
by John Nickerson [03/10/01]
2-player game; 3 variants

The outer, or lower, layers must be filled before the pegs can be placed on the inner, or higher, grounds.

 Hnefatafl

Hnefatafl
by Karl Scherer [12/23/00]
2-player game; 4 variants

The white Hunns try to enclose the Hnefi (king), while the Hnefi with the help of his black Hunns tries to reach the border.
Updated 07/07/01
improved board graphics.

Holmen

Holmen
by Markus Salo [07/05/03]
2-player game; 1 variant

Go to the far corner space and back again

 Hop for Two

Hop for Two
by Karl Scherer [09/04/00]
2-player game; 12 variants

Hop around the field with one piece, trying to land on your opponent or leave him without a hop.

 Huntsmen

Huntsmen
by Jeff Roy [07/15/00]
2-player game; 6 variants

Capturing your opponent's pieces makes her remaining pieces more powerful - so watch out!
Updated 09/08/01
added variants; new graphics.

Hyperspace

Hyperspace
by W. D. Troyka [09/23/00]
2-player game; 3 variants

A simple-looking but intriguing five-dimensional (!!) configuration game.
Updated 12/30/00
improved implementation; added sounds.

 Ingelsta

Ingelsta
by Markus Salo [11/08/03]
2-player game; 1 variant

Circular Variant of Vilbergen.

 Isola

Bernd Kienitz's
Isola
by L. Lynn Smith [05/11/02]
2-player game; 1 variant

Move your King and drop a soldier. You lose when you can't do that.

 Ithaka

Ithaka
by L. Lynn Smith [01/05/02]
2-player game; 1 variant

The pieces are neutral and can be moved by either player. Form a line of three same-colored pieces or stalemate your opponent to win.

 Jackrabbits

Jackrabbits
by Chris Huntoon [09/02/00]
2-player game; 1 variant

See them breed like, well, rabbits. The one taking the last square loses.
Updated 10/28/00
corrects image problem with Windows NT/2000.

 Jeremy's Nightmare

Jeremy's Nightmare
by Ingo Althofer [08/09/03]
2-player game; 1 variant

Somewhat surrealistic tiling game.

 Jeson Mor' (9 horses)

Jeson Mor' (9 horses)
by Roger Cooper [01/08/00]
2-player game; 1 variant

9 horses fight 9 horses for control of the center in this historical Mongolian chess variant.

 Jul-Gonu

Jul-Gonu
by Seo SangHyeon [10/06/01]
2-player game; 3 variants

Jul-Gonu is a type of Gonu, which is a category of Korean traditional board games.

 Jeu de Dames

Jeu de Dames
by David GLAUDE [11/04/00]
2-player game; 1 variant

Also known as International Draughts/Checkers.
Requires Zillions version 1.2 !

 Joust

Joust
by Gerry Quinn [2/21/99]
2-player game; 1 variant

It's Knight against Knight: A game based on the Knight's Tour puzzle.

 Jumping Beans

Jumping Beans
by Chris Huntoon [09/01/01]
2-player game; 1 variant

Jump an enemy bean to capture it. Eliminate all of the opponent's Beans or move one's last remaining Bean to the center square.

 Kalah

Kalah
by W. D. Troyka [05/05/01]
2-player game; 4 variants

Kalah is a popular Mancala game commonly found on internet game sites, sometimes under the names Kalaha, Makalah, or simply Mancala.
Updated 05/26/01
Fixed bugs; optimized code.

 Kanim

Kanim
by Karl Scherer [03/30/02]
2-player game; 11 variants

A NIM-type of game: be the last player to capture a piece. You can make two moves on each turn.

 Karaman

Karaman
by Markus Salo [07/06/02]
2-player game; 2 variants

Move your King (or jump-capture a soldier) and drop a new soldier. You loose if you can't do that.

 Kensington

Brian Taylor and Peter Forbes'
Kensington
by Alex Sutton, W. D. Troyka and Keith Carter [04/26/03]
2-player game; 1 variant

The game has some resemblance to 9 mens morris. Occupy all six points of a white hexagon or a hexagon of your own color.
Updated 05/03/03
win condition bug corrected

 Khan

Joao Pedro Neto's
Khan
by W. D. Troyka [07/06/02]
2-player game; 1 variant

Win by moving a Soldier to the opposite row or by capturing all enemy Soldiers.

 Kick and Run

Kick and Run
by Ingo Althofer and Peter Stahlhacke [06/28/03]
2-player game; 2 variants

Breakthrough game: get one man on the far corner square.

 Killer Amazons

Killer Amazons
by Ingo Althofer [01/04/03]
2-player game; 3 variants

Based on Amazons, a territory game, here the Amazon may capture any other be it friend or foe.

 King's Court

King's Court
by K. Franklin [06/09/02]
2-player game; 1 variant

An implementation of "The Original Game of Supercheckers", released as a board game by the Western Publishing Company in 1989.
Updated 07/06/02
fixed Define errors

 Kneippen

Kneippen
by Markus Salo [02/15/03]
2-player game; 1 variant

Each player drops 6 pieces on the board, after which they can move or jump to capture.
Updated 09/13/03
changed win condition

 Konane

Konane
by L. Lynn Smith [12/29/01]
2-player game; 1 variant

Each player starts by removing one of his stones stone from the edge. Then, you must jump, thus capturing, on each move. The last one to move, wins.

 Krokek

Krokek
by Markus Salo [08/23/03]
2-player game; 2 variants

Move your army to the opponent's corner to win.

 Kroma

Kroma
by Larry Wheeler [10/04/03]
2-player game; 72 variants

Each piece's movement is dependent on the position of other pieces: the legal moves of a piece are determined by which friendly pieces are currently sitting on squares of that piece's color.

 Kubatoo

Kubatoo
by Keith Carter and Dan Troyka [07/19/03]
2-player game; 9 variants

Collect 7 neutral marbles by pushing them off the board.
This game comes with four different AI opponents.

 Lahti

Lahti
by Markus Salo [09/13/03]
2-player game; 4 variants

Capture all enemy pieces or move your last piece on the marked square.

 Lambchop

Lambchop
by W. D. Troyka [11/24/01]
2-player game; 28 variants

Eat more than half the grass on the pasture to win.
Requires Zillions version 1.3 !

 Lasker Morris

Emanuel Lasker's
Lasker Morris
by Ingo Althofer [07/19/03]
2-player game; 4 variants

A "9 Men's Morris" variant in which dropping and moving may happen in arbitrary order.

 Latrunculi

Latrunculi
by L. Lynn Smith [07/28/01]
2-player game; 2 variants

Latrunculi, or Ludus Latrunculorum, is an ancient board game of the Roman Empire: capture all but one of your enemy's pieces.
Updated 08/18/01
jump-capture bug fix, rule change.

 Leapfrog

Leapfrog
by Chris Huntoon [05/27/00]
2-player game; 1 variant

Frogs leap over any other, capturing enemy frogs. But beware, capture thus reduces your own maneuverability.
Updated 10/28/00
corrects image problem with Windows NT/2000.

 Lewthwaite's Game

G. Lewthwaite's
Lewthwaite's Game
by W. D. Troyka [06/15/02]
2-player game; 4 variants

Move a piece onto an adjacent free square. You loose if you can't.

 L-Game

Edward de Bono's
L-Game
by Karl Scherer [05/13/00]
2-player game; 1 variant

Looking deceivingly simple, this little game actually takes some lateral thinking to tackle succesfully.
Updated 05/27/00
Corrects the rules to move only one square and adds some variants.

 Lift

Lift
by Karl Scherer [01/25/03]
2-player game; 3 variants

Remove a pair of equally numbered tokens that are both adjacent to an enemy piece.

 Line4: Zero Gravity

Line4: Zero Gravity
by K. Franklin [06/22/02]
2-player game; 9 variants

Get 4 in a row; checkers can be 'dropped' against all edges, not just from the bottom.

 Line4plus

Line4plus
by K. Franklin [04/06/02]
2-player game; 10 variants

Get 4 in a row; but on each checker drop, all adjacent pieces are flipped.
Updated 07/06/02
improved piece image

 Lines of Action

Claude Soucie's
Lines of Action
by Seo Sanghyeon [12/07/02]
2-player game; 1 variant

Move your pieces until they are all in one connected group.

 Ljura

Ljura
by Markus Salo [11/08/03]
2-player game; 1 variant

A variant of an ancient Indian game Lau Kati Kata.

 Loop game

Loop game
by David J. Bush [02/08/03]
2-player game; 2 variants

A 3-dimensional tile stacking game. Form a loop with your tiles.

 Ludos

Ludos
by Karl Scherer [11/30/02]
2-player game; 1 variant

Move your Men into your opponent's home turf.

 MacBeth

Christian Freeling's
MacBeth
by Ed van Zon [10/02/99]
2-player game; 8 variants

A hexagonal Othello variant.
Updated 12/27/03
improved graphics

 Mancala

Mancala
by W. D. Troyka [10/27/01]
3 2-player games; 5 variants each

Three classic Mancala games played on a variety of board sizes.
Requires Zillions version 1.3.1 !

Match for Two

Match for Two
by Karl Scherer [08/04/01]
2-player game; 6 variants (randomized)

Fill the board with the given tiles. The player who cannot move anymore loses.
Updated 03/15/03
improved graphics; indicators board added

 Mice Maze

Mice Maze
by Karl Scherer [06/09/02]
2-player game; 6 variants

Stalemate your opponent by blocking his path with walls or killing him. Eat cheese to gain wall-gnawing strength.

MiniMancala

Christian Freeling's
MiniMancala
by Aleksey D. Tetyorko [08/02/03]
2-player game; 2 variant

The "Noughts & Crosses" of the mancala family.

 Mix-n-Match

Mix-n-Match
by Chris Huntoon [02/17/01]
2-player game; 1 variant

Both players may move any piece, but one, Mix, can only jump and capture different pieces, while the other, Match, must jump and capture equal pieces.

 Moebius Morris

Moebius Morris
by Ingo Althofer [04/19/03]
2-player game; 4 variants

A micro mutation of Karl Scherer's "German Morris": the inner and outer ring are connected like in a Moebius ring.
Updated 08/09/03
improved graphics (by Alfred Pfeiffer)

Moon Chess

Moon Chess
by Peter Aronson [04/14/01]
2-player game; 1 variant

All pieces move in the same way, but one can only capture a piece that's equal or lower in rank. And at first you don't know which is which since they all start out face down and scrambled.

 Moray Eels

Moray Eels
by Ingo Althofer [05/24/03]
2-player game; 5 variants

Moray Eels and Octopussies fight for supremacy.

 Morris Games

Morris Games
by Uwe Wiedemann [07/14/01]
2-player game; 5 variants

This zrf includes a couple of morris variants.

 Morris Variants

Morris Variants
by László Nagy [02/17/01]
2-player game; 8 variants

Morris on a variety of boards.
Updated 03/25/01
Variant 6 fixed.

 Motala Ström

Motala Ström
by Markus Salo [02/15/03]
2-player game; 1 variant

1-dimensional game where each player drops 4 pieces on the board, after which they can move or jump to capture.
Updated 11/29/03
new graphics

Mouse Island

Donald Green's
Mouse Island
by Stephen Tavener [03/03/01]
2-player game; 6 variants

These are picky mice - they only like the cheese on the other side of the island, which is being rearranged all the time.

Mylaska

Mylaska
by Karl Scherer [12/16/00]
2-player game; 2 variants

Mylaska is a simplified version of the game 'Laska' invented by world chess champion Emmanuel Lasker.

Nanometer

Nanometer
by Alexander Stevens [09/16/00]
2-player game; 9 variants

Place your pieces (molucules) in the shapes of molecular bonds. This game somewhat resembles Hasami Shogi in that your pieces have to be placed in a certain formation.

 Neighbours

Neighbours
by Frank Riepenhausen [04/19/03]
2-player game; 2 variants

A piece can move as many squares horizontally or diagonally as there are directly adjacent pieces. Be the last one to move.

 Neutreeko

Jan Kristian Haugland's
Neutreeko
by Jonathan Welton [04/20/02]
2-player game; 2 variants

Contraction of Neutron (whose movement is used) and Teeko (from which the object is derived).
Updated 06/09/02
added a 5x4 variant

Neutron Variants

Neutron Variants
by Robert A. Kraus [04/07/01]
2-player game; 15 variants

Some variants on the Neutron game.
Updated 04/21/01
Three new variants added.

 Nimbi

Piet Hein's
Nimbi
by Guenther Rosenbaum [03/18/00]
2-player game; 2 variants

A hexagonal tri-directional Nim variant, available in English and German versions.

 Nimrod

Nimrod
by Chris Huntoon [06/17/00]
2-player game; 2 variants

Nimrod is a three-dimensional Nim variant, which is more complex than standard Nim.

 Nosferatu

Nosferatu
by Chris Huntoon [03/01/03]
2-player game; 1 variant

The countryside is being plagued by a horde of vampires, led by their dreadful lord, Nosferatu. The villagers need to slay him but become a vampire themselves when attacked by Nosferatu.

 NotChess

NotChess
by Ronald Brierley [07/05/03]
2 to 6-player game; 14 variants

Become the only player remaining.

 Nu, Pogodi!

Isaak G Shafran's
Nu, Pogodi!
by Ivan A Derzhanski [08/11/01]
2-player game; 1 variant

A hexagonal Fox and Geese variant.

 Octi

Don Green's
Octi
by Stephen Tavener [07/29/00]
2-player game; 5 variants

Stripped down version of the Octi board game, a simple game designed to give computers a hard time; also includes Octi for Kids.

 OCTI for Kids

OCTI for Kids
by Don Green [04/01/00]
2-player game; 2 variants

A simple game designed to give computer programs a hard time. Great for kids or play over the internet.
Updated 05/24/01
corrected display problem with Zillions v1.3.

The Old Man and the Board Games

The Old Man and the Board Games
by Ingo Althofer [09/06/03]
2-player game; 1 variant

Get 4 (out of 5) men in a row.

 Orthokon

Orthokon
by L. Lynn Smith [08/25/01]
2-player game; 1 variant

The moving piece changes all pieces which are orthogonally adjacent into pieces of its own color.

 Outfox

Outfox
by L. Lynn Smith [12/14/02]
2-player game; 1 variant

On each turn both players have a chance to play, decided by a Rock-Paper-Scissors showdown.

 Pairs for Two

Pairs for Two
by Karl Scherer [06/23/01]
2-player game; 1 variant (randomized)

Turn two buttons over at a time and find the matching pairs.

 Pawns Only Chess

Pawns Only Chess
by Uwe Wiedemann [12/22/01]
2-player game; 1 variant

Reach the far side before your opponent does.

 Permission Denied

Permission Denied
by Ingo Althofer [08/16/03]
2-player game; 1 variant

Breakthrough game. One of the five friends on the left has to reach the colored zone within 50 moves.

 Petteia

Petteia
by Uwe Wiedemann [07/14/01]
2-player game; 4 variants

Ancient Greek game where you have to enclose a stone horizontally or vertically to capture it. To win you have to immobilize your opponent.
Updated 10/05/02
fixed goal bug

 Petteia Chess

Petteia Chess
by Uwe Wiedemann [12/29/01]
2-player game; 5 variants

Capture or immobilize all the enemy stones. Capture takes place in the custodian way, just like in the Petteia game.

 Photonic Attack

Photonic Attack
by L. Lynn Smith [08/25/01]
2-player game; 1 variant

Shoot photons over the board and change enemy photons into your own color by finishing adjacent to them.

 Phutball

John Conway's
Phutball
by Matthew Burke [10/13/99]
2-player game; 1 variant

Philosopher's Football: get that ball to the far side; to be enjoyed using Net-play.

 Pikkpakk

László Nagy & György Tabi's
Pikkpakk
by Karl Scherer [11/11/00]
2-player game; 10 variants

Surround the red marble with four of your color by pushing a row or file one position.
Updated 03/29/03
graphics improved; sound corrected

 Pikkpakk large

László Nagy & György Tabi's
Pikkpakk large
by Karl Scherer and László Nagy [07/19/03]
2-player game; 5 variants

Surround the red ball with your own colours.

 Playground Commandos

Playground Commandos
by L. Lynn Smith [11/24/01]
2-player game; 1 variant

The pogo-ers need to occupy the central concrete square, while the skateboarders try to keep them off.

 Polarity

Polarity
by Chris Huntoon [01/20/01]
2-player game; 2 variants

Draughts variant where you win by capturing all positive pieces, but lose if you capture all negative ones!
Updated 01/18/03
handicap variant added

 Polish Draughts

Polish Draughts
by Malcolm Maynard [12/08/01]
2-player game; 2 variants

Similar to Russian Checkers, but on a 10x10 board.

 Pompeii

Pompeii
by W. D. Troyka [12/02/00]
2-player game; 5 variants

Push and shove your way to your opponent's home zone.
Updated 01/20/01
Improved implementation.

 Poulpy

Poulpy
by Benoît Peschaud [06/01/02]
2-player game; 12 variants

Get a complete line of your pawns first.
Updated 06/15/02
Poulpy-specific engine added

 Prairie

Alex Randolf's
Prairie
by Jean-Louis Cazaux [01/05/02]
2-player game; 1 variant

The hunter must prevent the bulls from reaching the bottom row.

 Puppet King Checkers

Puppet King Checkers
by Chris Huntoon [01/18/03]
2-player game; 1 variant

Spanisch Checkers with a twist: when a Man promotes to a King it switches sides.

 Push

Push
by Karl Scherer [08/04/01]
2-player game; 8 variants

Move all your pieces to the last two ranks of the board.

 Push II

Push II
by Karl Scherer [08/11/01]
2-player game; 2 variants

Move all your pieces to the last two ranks of the board, taking account the position of each piece kind.

 Push 4

Push 4
by László Nagy [02/17/01]
2-player game; 14 variants

4-in-a-row variant: you have to roll your ball from the border onto the field, pushing the balls already present.
Updated 10/27/01
added variants; new graphics

 Push 4 X

Push 4 X
by László Nagy [10/27/01]
2-player game; 24 variants

Triangular version of Push 4.

Pyramid-2D

Rainer Knizia's
Pyramid-2D
by Guenther Rosenbaum [02/17/01]
2-player game; 4 variants

Be the quickest to the top (blue goal field).

 Python

Python
by Ingo Althofer [01/18/03]
2-player game; 1 variant

Occupy the opposite corner with one of your Pythons. There's no capture here.

Quad Wrangle

Quad Wrangle
by Keith Carter [10/13/01]
2-player game; 3 variants

All neighbours of the square you move a piece to become yours. End up with more pieces than your opponent.

Quad Wrangle (large)

Quad Wrangle (large)
by Keith Carter [10/13/01]
2-player game; 3 variants

All neighbours of the square you move a piece to become yours. End up with more pieces than your opponent.
Updated 01/26/02
modified board graphic

 Quandary

Quandary
by Peter G. Stobbe [03/07/00]
2-player game; 8 variants

A game where your available moves are directly influenced by the position of your opponent's pieces (and vice versa).

 Quarto

Quarto
by 'Mark14' and Nagy Laszlo [04/12/03]
2-player game; 4 variants

Create a 'quarto' - i.e. a line (or square) of 4 pieces that share any one characteristic (shape, size, color or hole).

Queen's Guard

Queen's Guard
by Karl Scherer [12/09/00]
2-player game; 2 variants

See to get your Queen in the centre, surrounded by the six Guards.

 Quicksilver

Quicksilver
by Chris Huntoon [06/17/00]
2-player game; 1 variant

An abstract capture-the-flag game, where the movement of pieces is determined (and changed) by an accompanying "Guide Board".
Updated 10/28/00
corrects image problem with Windows NT/2000.

 Rabbit for Two

Rabbit for Two
by Karl Scherer [10/27/01]
2-player game; 2 variants (randomized)

Make your rabbit race more tunnels than your opponent's.

Redcappies and the Wolves

Redcappies and the Wolves
by Ingo Althofer [08/02/03]
2-player game; 1 variant

Blocking game inspired by the fairy tale "Little Red Riding Hood".

 Rantron

Rantron
by K. Franklin [01/04/03]
2-player game; 4 variants (randomized)

Neutron with a randomized set-up.

 Reactor

Reactor
by Robert A. Kraus [01/04/03]
2-player game; 1 variant (randomized)

Neutrons collide with atoms and explode, destroying all neighbouring atoms. Neutrons are never destroyed. Now, get rid of your opponent's atoms, while leaving at least one of your own.

 Reversi 3D

Reversi 3D
by Roland Johansson [11/22/99]
2-player game; 2 variants

Reversi in 3 dimensions.

 Reversi Board Variations

Reversi Board Variations
by László Nagy [02/17/01]
2-player game; 6 variants

In Hungary competitions are played on 6x7 or 8x7 boards. Also there's some irregularly shaped boards, enjoyed mainly by children.

 Reversi II

Reversi II
by Karl Scherer [09/02/00]
2-player game; 2 variants

In contrast to standard Reversi, in Reversi II you place half of your own tokens and half of your opponent's tokens (each player places 2 x 15 tokens).

 Ring Board Checkers

Ring Board Checkers
by Peter Aronson [10/19/02]
2-player game; 3 variants

Anglo-American Checkers (Draughts) with a special board and somewhat stronger Kings.

 Ringo

Ringo
by Karl Scherer [12/16/00]
2-player game; 1 variant

The Attacker needs to get two men in the center; he loses if he's got only one man left (or on threefold repetition).

River Chess

River Chess
by Karl Scherer [12/16/00]
2-player game; 2 variants

Get one of your pieces to the other side of the board. (the King is nothing special here.)

 Rock around a Century

Rock around a Century
by Ingo Althofer [09/13/03]
2-player game; 1 variant

Assymetric variant of "Rock around the Sun".
In memoriam Erwin Hecker, 1903 - 2003.

Rock around the Sun

Rock around the Sun
by Ingo Althofer [08/16/03]
2-player game; 3 variants

Move single-step around the sun dial to get 4 men in a row.

 Roll 4

Roll 4
by László Nagy [02/17/01]
2-player game; 4 variants

4-in-a-row variant: the balls are rolled onto the board from the edge until they hit another ball.
Updated 10/27/01
added variants; new graphics

 Roll 4 X

Roll 4 X
by László Nagy [10/27/01]
2-player game; 7 variants

Triangular version of Roll 4.

 Roll-Ing to Four

Roll-Ing to Four
by Ingo Althofer and Thomas Rolle [06/07/03]
2-player game; 2 variants

Try to roll four of your balls into a row, either horizontally or vertically or diagonally.

Roulette for Two

Roulette for Two
by Karl Scherer [04/21/01]
2-player game; 1 variant

English version (no "00") roulette for two players.

 Rotaryh

László Nagy's
Rotaryh
by Karl Scherer [11/25/00]
2-player game; 1 variant

Fill the centre with three of your marbles. To move, you rotate a hexagonal ring of six positions any number of clicks, provided there are more marbles of you than of your opponent in the ring.
Updated 12/16/01
improved graphics.

 Royal-Tac-Toe

Royal-Tac-Toe
by K. Franklin [01/04/03]
2-player game; 6 variants

A combination of Royal Turnoff & Tic-Tac-Toe.

 Russian Checkers

Russian Checkers
by Karl Scherer [03/10/01]
2-player game; 4 variants

Pieces jump backwards and forward, and Kings are more powerful than in standard Checkers.
Updated 03/17/01
bugs corrected; 3 variants added.

 Sabin Rains

Sabin Rains
by W. D. Troyka [03/31/01]
2-player game; 2 variants

Sabin Rains is a flipping game played on a hex board, in which the flipping occurs along hex rings.

 Sailing For Two

Sailing For Two
by Karl Scherer [10/21/00]
2-player game; 1 variant

Move the little boat safely to the harbour at the opposite end of the board. Two sailors Piet and Jan compete to get into their harbours first.
Updated 10/28/00
code for South and South-West squares corrected.

Salta

Karl Buettgenbach's
Salta
by Karl Scherer [12/16/00]
2-player game; 4 variants

Move your pieces to the opponent's starting squares. Note that Red 4 must end up at the starting square of Black 4 and so on!

 SanQi

SanQi
by L. Lynn Smith [06/14/03]
Selection Screen; 4 variants

All stones are neutral; there are three colors. To win, the first player needs to make a ring of 6, the second a line of 6; either may make a triangle of six.

 Scala

Jose W. Diaz'
Scala
by Karl Scherer [11/16/02]
2-player game; 1 variant

Advance a stone to the opposite goal, but take care to keep all stones connected.
Updated 12/07/02
fixed win condition bug

 Score4

Score4
by Roland Johansson [11/20/99]
2-player game; 1 variant

Connect4 in 3 dimensions.

 Scrabl

Scrabl
by Karl Scherer [11/09/02]
2-player game; 1 variant

The famous Scrabble board game (except that letters are in clear view to all), with automatic counting.
Updated 10/04/03
added alternative letter set (with values)

 Scribble

Scribble
by Karl Scherer [06/17/01]
2-player game; 1 variant

Scrabble variant on 13x13 board. You may write up, down, left or right.
Updated 10/04/03
added alternative letter set (with values)

Scribble II

Scribble II
by Karl Scherer [06/23/01]
2-player game; 1 variant

Scrabble variant on 15x13 board. You may write up, down, left or right.
Updated 10/04/03
added alternative letter set (with values)

 Select-by-grp

Select-by-grp
by K. Franklin [06/07/03]
Selection Screen; 5 variants

An extended text-based Select Screen for Zillions.
Updated 08/16/03
several small changes; corrected zip

 Senryaku

Senryaku
by Chris Huntoon [12/02/00]
2-player game; 3 variants

Go-Moku variant in which the color of the stone a player puts on the board is chosen randomly each turn.
Updated 05/24/01
corrected win condition.

Now requires Zillions version 1.3 !

Seth

Seth
by Markus Salo [03/16/02]
2-player game; 1 variant

Alquerque variant.

 Shove Off

Shove Off
by Keith Carter [10/05/02]
2-player game; 1 variant

Be the first to get four pieces of your color in a row in any direction.

SideKicker

SideKicker  
by Ingo Althofer [08/30/03]
2-player game; 3 variants

Move forward or kick (capture) sideways. Be the last one to move.

 Sidewinder

Sidewinder
by W. D. Troyka [02/10/01]
2-player game; 2 variants

Sidewinder rattlesnakes battle it out for supremacy in the desert.

 Silent Armada

Silent Armada
by Ingo Althofer [01/04/03]
2-player game; 7 variants

Some Armada variants on a 6x6 board, which makes for shorter battles.

Sim

Sim
by Wolfgang Slany [10/27/01]
2-player game; 2 variants

Prevent to create a triangle of your color.
In the variant it's the opposite.

Skarphagen

Skarphagen
by Markus Salo [09/13/03]
2-player game; 1 variant

Capture all enemy pieces or move your last piece on the marked square.

Skava

Skava
by W. D. Troyka [12/30/00]
2-player game; 1 variant

A simple-looking but intriguing five-dimensional (!!) 'racing' game: to win, occupy the opponent's "portal" at the opposite end of the board.

 Slimetrail

Bill Taylor's
Slimetrail
by Joao Pedro Neto [09/21/02]
2-player game; 9 variants

Both players move the single white piece that leaves a black block on every step. When a player's goal is entered he wins. Stalemate loses.

 Snailtrail

Snailtrail
by Don Green [06/30/01]
2-player game; 3 variants

Be the last player to be able to complete a turn.

 Speed Soccolot

David Wilson's
Speed Soccolot
by Robert A. Kraus [01/25/03]
2-player game; 2 variants

Soccer, sort of. Land the Ball on any square in the opponent's home row.

Soccer

Soccer
by Karl Scherer [11/29/03]
2-player game; 9 variants

Soccer simulation for human play only (the computer opponent s*cks).
Updated 12/06/03
modified pass rule

 SolLune

Erno Rubik's
SolLune
by Robert Price [07/09/00]
2-player game; 4 variants

Get three silver or gold in a row in this implementation of Rubik's Eclipse.

 Sophia

Sophia
by Richard Hutnik [03/15/03]
2-player game; 28 variants

Get a certain number of pieces in a row of a color/pattern a player selected at start of game; the color can be of a piece of your opponent.

 Spark

John Pursey & Matt Ryan's
Spark
by Joseph Peterson [08/25/01]
2-player game; 1 variant

Power your Sparks with your Orbs to make them move farther.

 Spider

Spider
by László Nagy [02/24/01]
2-player game; 3 variants

Catch the ladybug.
Updated 10/20/01
added variants; improved graphics; changed side to play

 Spiral Nim

Spiral Nim
by W. D. Troyka [09/28/02]
2-player game; 1 variant

Capture is unavoidable, so be the last one standing.

 Splotch

Splotch
by L. Lynn Smith [12/06/03]
2-player game; 1 variant

A sorta shared-pieces quasi-stacking game. Fairly short play.

 Squabble

Squabble
by Karl Scherer [08/17/02]
2-player game; 1 variant

Form words and collect more points than your opponent. This game is designed for human-human play only.
Updated 10/04/03
all letters now have values

 Square Down

Square Down
by Karl Scherer [07/06/02]
2-player game; 9 variants

Put squares on the board in order to prevent your opponent from doing so.
Updated 07/13/02
corrected obstacle count in variant titles

 Squared and Crossed

Squared and Crossed
by L. Lynn Smith [04/07/01]
2-player game; 1 variant

A challenge from the MILO game, from CrystalVision Software. Capture all your opponent's squares or crosses. A square can only capture a cross and vice versa.

 Starlet and her faithful Dogs

Starlet and her faithful Dogs
by Ingo Althofer [01/25/03]
2-player game; 11 variants

Variant of Alex Randolf's classical game Buffalo/Prairie.

 Sticks-Dia

Sticks-Dia
by Karl Scherer [05/25/02]
2-player game; 24 variants

Fill the board with 1xn 'Sticks' (orthogonally or diagonally). The player who cannot move anymore loses.
Updated 06/01/02
variant-info-text changed

 Sticks-3D

Sticks-3D
by Karl Scherer [07/27/02]
2-player game; 3 variants

Place a 'stick' one large or one smaller than your opponent just did. Stalemate him to win.
Updated 08/17/02
fixed bug (when opponent plays first)

 Sticks For Two

Sticks For Two
by Karl Scherer [05/25/02]
2-player game; 24 variants

Fill the board with 1xn 'Sticks' (orthogonally only). The player who cannot move anymore loses.
Updated 06/01/02
repaired a few bugs

 Sticks Ortho

Sticks Ortho
by Karl Scherer [06/09/02]
2-player game; 12 variants

Be the last to place a stick. Each next stick must be placed orthogonally neighbouring the previous one.

 Super Blue & Gray

Henry Busch & Arthur Jaeger's
Super Blue & Gray
by Richard Hutnik [02/02/03]
2-player game; 12 variants

Modified Blue & Gray to address some gameplay problems of the original, with added variants.

 SuperJoust

SuperJoust
by Andrew Weimholt [02/20/00]
4-player game; 6 variants

A four-player Joust variant.

 Superstring

Superstring
by W. D. Troyka [08/04/01]
2-player game; 6 variants

3- to 6-dimensional connection game: place a piece orthogonally adjacent to the last piece played by you.

 Surakarta

 Surakarta
by Steve Evans [12/19/98]
2-player game; 1 variant

Surakarta is played in Java with shells moving on a board drawn in the ground.
[02/20/00] added a second, more compact, implementation

 Susan

Stephen Linhart's
Susan
by W. D. Troyka [07/28/01]
2-player game; 2 variants

Susan is an elegant game of placement and movement played on a symmetrical hex board.
Updated 12/21/02
win condition corrected for Zillions v2

 

Mike Woods'
Take
by Jeremy Deane [3/27/99]
2-player game; 1 variant

Fascinating, complex version of Hasami Shogi.

 Tallyho!

Tallyho!
by Beate und Ingo Althofer [01/11/03]
2-player game; 6 variants

A variant of the famous game Amazons. Make it impossible for your opponent to make a (complete) move.

Teeko

   John Scarne's
Teeko
by Matthew Burke [12/31/98]
2-player game; 16 variants

The creation of a card-shark author ("Scarne on Cards") who predicted that it would soon topple Chess in popularity!

 Tessa

Tessa
by W. D. Troyka [12/29/01]
2-player game; 6 variants

A 'simple' 4-dimensional elimination game.

 Thataway

Thataway
by W. D. Troyka [09/30/00]
2-player game; 1 variant

Elimination (of the 3 pods) with a twist: instead of moving, a piece may rotate to change directions.
Updated 10/06/01
released v2.0

 This or That

This or That
by Ingo Althofer [04/13/02]
2-player game; 5 variants

A variant of Vertical TicTacToe, where the players limit the opponent's choices.

 Three Crowns

Larry Back's
Three Crowns
by L. Lynn Smith [08/14/01]
2-player game; 1 variant

Be the first player who captures three pieces or forms a 'Crowned Troika'.

Three Musketeers

Three Musketeers
by Haar Hollim [04/29/00]
2-player games; 2 variants

Slash at windmills and try to keep your Musketeers from all being in the same row or column.
Updated 04/29/00
corrects loss condition in 3x3 variant.

 Tic-Tac-D'oh

Tic-Tac-D'oh
by W. D. Troyka [10/13/01]
2-player game; 1 variant

In Tic-Tac-D'oh you choose where NOT to drop your piece.

 Tilt

Tilt
by Karl Scherer [03/29/03]
2-player game; 36 variants

The game simulates the tilting of the board to make marbles roll; yours has to end up on the given target position.
Updated 04/12/03
variants added, graphics improved

 Tilt II

Tilt II
by Karl Scherer [04/19/03]
2-player game; 25 variants

The game simulates the tilting of the board to make marbles roll; yours has to end up on the given target position.
Updated 08/09/03
made solutions available via Help/Show Solution

 Timeline

Timeline
by George Marino [09/14/02]
2-player game; 1 variant

It's a time travel game where pieces travel thru time to change the future. Pieces can be uncaptured.

 Toggles

Toggles
by Don Bone [03/01/03]
2-player game; 1 variant

Vertical Tic Tac Toe with a twist. The toggles redirect the stones and the stones redirect the toggles. Get 4 in a row vertically, horizontally or diagonally to win.

 Tourney

Tourney
by Chris Huntoon [05/05/01]
2-player game; 1 variant

Checkers played with a Knight-like movement.

 Trax

David Smith'
Trax
by L. Lynn Smith [06/09/02]
2-player game; 4 variants

Form a loop or connect two opposite edges with a line of your color.
Updated 12/14/02
3 GUI variants added

 TriTrap

Gamebits'
TriTrap
by W. D. Troyka [11/11/00]
2-player game; 2 variants

Surround one piece of your opponent with pieces of your own.
Updated 12/21/02
win condition corrected for Zillions v2

 Tunneler

Tunneler
by W. D. Troyka [06/01/02]
2-player game; 2 variants

A death match between two teams of tunnel diggers.

 Turkish Draughts

   Turkish Draughts
by Jeremy Deane [3/14/99]
2-player game; 1 variant

A traditional, but different, version of an old classic. Played horizontally and vertically instead of diagonally, and with an interesting King move.
Requires Zillions version 1.2 !

Updated 04/07/01
prevented 180 degree turn in multiple capture.

 Twixt

Alex Randolph's
Twixt
by David J Bush [07/06/02]
2-player game; 10 variants

Connect your opposite sides with a continuous chain of linked pegs.
Updated 07/13/02
improved board image; corrected paths

 Tyska Torget

Tyska Torget
by Markus Salo [06/28/03]
2-player game; 1 variant

Breakthrough game: get one stone on the far corner space.

 Ugly Duck

Ugly Duck
by W. D. Troyka [01/27/01]
2-player game; 1 variant

Promote your ugly duckling to a beautiful swan, then swim triumphantly home.

 Uisge

Roland Siegers's
Uisge
by W. D. Troyka [04/20/02]
2-player game; 1 variant

Jumping another piece toggles between Star and King. A King can also move. All pieces must stay orthogonally connected. Win by converting all your pieces to Kings.

 Under Pressure

Under Pressure
by Vincent Everaert [12/08/01]
2-player game; 2 variants

A game using unequal forces and with unequal objectives. Red must get to the border, while yellow must capture all reds to win.

 Up And Down for Two

Up And Down for Two
by Karl Scherer [07/06/02]
2-player game; 2 variants

Overlapping tiles form a maze that you have to negotiate alternating going up or down on each step.

 Vanakriget

Vanakriget
by Markus Salo [11/09/02]
2-player game; 1 variant

A less tie-bound variant of Five Field Kono.
Updated 08/23/03
improved graphics

 Vertical TicTacToe

Vertical TicTacToe
by László Nagy [11/03/01]
2-player game; 18 variants

Get 4 in line.

 Vilbergen

Vilbergen
by Markus Salo [01/18/03]
2-player game; 1 variant

Each player drops 5 pieces on the board, after which they can move or jump to capture.
Updated 09/20/03
changed win condition

 Vrinnevi

Vrinnevi
by Markus Salo [09/13/03]
2-player game; 1 variant

Capture all enemy pieces or move your last piece on the marked cell.

Wall-Eaters

Wall-Eaters
by Ingo Althofer [09/06/03]
2-player game; 2 variants

Eating a piece of wall or capturing an opponent can be done in any direction, but "free moves" are limited. Be the last to move.

 Walls

Walls
by Karl Scherer [06/10/00]
2-player game; 8 variants

Traditional game: each square that is enclosed by four walls will grow a flower that is yours if you added the fourth wall. Grow the most to win.
Updated 06/17/00
Added 4 variants

 Wari

Wari
by W. D. Troyka [04/21/01]
2-player game; 4 variants

Wari is among the most widely played of the Mancala family of boardgames. It is played throughout Africa and the West Indies.
Updated 05/26/01
Fixed bug and ZoG 1.3 compatibility.

 Wild Goose Chase

Wild Goose Chase
by W. D. Troyka [09/29/01]
2-player game; 2 variants

Capture the Wild Goose within 15 moves (the variant allows for an unlimited number of moves).

Windmill

Windmill
by Karl Scherer [12/16/00]
2-player game; 4 variants

Historic version of 9 Men's Morris. Reduce your opponent to only two pieces or achieve a position where he can't move.

 Witch-Hunting

Witch-Hunting
by Ingo Althofer [04/06/02]
2-player game; 4 variants

The white Amazons want to stalemate the black Witch as soon as possible.

Wormhole

Wormhole
by W. D. Troyka [08/26/00]
2-player game; 1 variant

A simple but intriguing four-dimensional (!) connection game.

 Ximaera

Ximaera
by L. Lynn Smith [12/29/01]
2-player game; 1 variant

All pieces are neutral and can be controlled by each player. Win by creating a formation of 3 adjacent pieces of the same kind. Adjacency can be a straight line, a bow or a triangle.

 Y

Charles Titus & Craige Schensted's
Y
by L. Lynn Smith [05/11/02]
2-player game; 1 variant

Connect all three sides of the playing field.
Updated 05/24/03
improved performance

 Yoté

Yoté
by Peter Aronson [02/17/01]
2-player game; 6 variants

Traditional West African game which resembles an interesting mix of Checkers and Morris.

Yucata’

Stefan Dorra's
Yucata’
by Guenther Rosenbaum [11/10/01]
2-player game; 9 variants

Ancient Mayan game: collect good and avoid evil influences.
Updated 12/28/02
fixed bug

 Zonesh

Zonesh
by W. D. Troyka [09/01/01]
2-player game; 2 variants

Conceived as a 2D variant of the 5D game Skava, in Zonesh you also win by moving a piece to the opposite corner.

 zProton

Andrew Looney's
zProton
by Clark D. Rodeffer & W. Dan Troyka [08/09/03]
2-player and solitaire game; 20 variants

Connect the two goal points with a continuous path of your own color.